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b208cc237e
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Perlin Ground integrated
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2018-02-14 12:47:45 +01:00 |
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3bf61a7409
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Enhance slightly the scene (floor + background)
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2018-02-14 11:43:49 +01:00 |
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3e3ec57bb5
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Add a color attribute to meshes and surfaces
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2018-02-14 11:41:55 +01:00 |
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818aaf01a9
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Finished rebase
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2018-02-14 11:41:24 +01:00 |
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d8dafd3823
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Better parameters
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2018-02-14 10:50:03 +01:00 |
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d23f05de14
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Woops, wrong variables
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2018-02-14 10:34:54 +01:00 |
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2afd89dbf3
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Fractional Brownian Motion
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2018-02-13 23:38:24 +01:00 |
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6823552ee7
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Error after rebase
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2018-02-13 22:56:44 +01:00 |
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041a1236c0
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missing interface in header file
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2018-02-13 22:55:12 +01:00 |
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f6f789cc2e
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Utility function
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2018-02-13 22:55:12 +01:00 |
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14f3b8afdf
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Display Perlin ground
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2018-02-13 22:54:41 +01:00 |
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75fc077007
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No more glitch.
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2018-02-13 22:54:41 +01:00 |
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aafbd8ec9c
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Add a get_surface method to perlin ground
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2018-02-13 22:54:41 +01:00 |
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083bc3c654
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Many many changes
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2018-02-13 22:54:41 +01:00 |
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538930bd71
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Bug fix (y and z axis) + pragma
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2018-02-13 22:51:51 +01:00 |
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15ee31c30e
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Integration of the grounds
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2018-02-13 22:51:51 +01:00 |
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d484a18da5
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Add some structure for the ground.
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2018-02-13 22:49:30 +01:00 |
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0db091f76e
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Min_height evolves in time.
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2018-02-13 22:45:29 +01:00 |
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c0a793bc97
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Reduction of speed on the ground
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2018-02-13 22:20:58 +01:00 |
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61ef03e955
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Implement MarchingCubes' hint
Now, MarchingCubes does not walk the whole space anymore
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2018-02-13 18:43:02 +01:00 |
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7b374c70ae
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Surfaces now provide a location hint
This is supposed to be a point in space close to the surface
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2018-02-13 18:42:15 +01:00 |
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5b6e61cec9
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Enhance light rendering
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2018-02-13 17:23:58 +01:00 |
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640f801441
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Add bounce as a Makefile target
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2018-02-13 16:42:24 +01:00 |
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dc213cdeeb
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Fix bouncing when staying on the ground.
Now, there is still a min_p that is respected.
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2018-02-13 16:42:24 +01:00 |
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a0db41689c
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Change the test demo
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2018-02-13 16:41:30 +01:00 |
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b404c2301f
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Add debugging display (on compilation switches)
DEBUG_DISPLAY_WIREFRAME: show a wireframe structure
DEBUG_DISPLAY_NORMAL: show the vertices' normal vectors
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2018-02-13 16:41:30 +01:00 |
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aaaebdc042
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Normalize normals to norm 1
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2018-02-13 16:41:30 +01:00 |
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4d100731a2
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Fix: invert spheroid bounding box axes
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2018-02-13 16:41:30 +01:00 |
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ab0cac72c3
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Make Makefile not recompile everything
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2018-02-13 16:41:30 +01:00 |
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56d8e22f21
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Use openGL lightings — still kind of bad for now
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2018-02-13 16:41:30 +01:00 |
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36bc8e1b5c
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Use normals for implicit surfaces
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2018-02-13 16:41:30 +01:00 |
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8c254dff15
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Use normals in glut render
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2018-02-13 16:41:30 +01:00 |
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d282b93298
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Add debug code for implicit normals
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2018-02-13 16:41:30 +01:00 |
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385a03ddbc
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Handle normals in meshes
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2018-02-13 16:41:30 +01:00 |
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2789acb5c5
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Implicit surfaces: add normal vector
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2018-02-13 16:41:30 +01:00 |
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ebf3f7a267
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Remove debug lines
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2018-02-13 12:47:55 +01:00 |
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f4b1299d3e
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Avoid entering the block if we already stopped bouncing
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2018-02-13 12:47:33 +01:00 |
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afc7b4a3b9
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reduction of speed on x and z axis
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2018-02-13 12:46:47 +01:00 |
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2b1e9d192a
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Remove useless warning
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2018-02-13 12:39:46 +01:00 |
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8746f6bf6a
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Turn off time-related debug messages
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2018-02-13 11:49:13 +01:00 |
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188d43cb50
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Better animation
Bounces are slower, final position is the ball undeformed.
Also, moves continuously when it keep staying on the ground.
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2018-02-13 10:51:07 +01:00 |
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2a8b551355
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Few bugs patched in spheroid.
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2018-02-13 10:49:12 +01:00 |
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e3d913fd61
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Bouncing nearly works'
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2018-02-13 01:02:58 +01:00 |
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0bae04d802
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Fix clock being real and not user clock
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2018-02-12 21:53:35 +01:00 |
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2f5c423cc7
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Fix supposedly bad initialisation
@Guinness is this correct?
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2018-02-12 18:45:53 +01:00 |
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df865a3b48
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Merge branch 'master' into bounce
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2018-02-12 18:45:35 +01:00 |
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a1cc442885
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First observed bounce
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2018-02-12 18:40:05 +01:00 |
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2861734258
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Implicit surface operator should be centered in 0.
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2018-02-12 18:36:59 +01:00 |
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9c37ead65d
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Merge new version with Perlin Noise
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2018-02-12 18:32:58 +01:00 |
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26cac772d7
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Y axis is vertical for OpenGL
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2018-02-12 18:18:28 +01:00 |
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