mesh
Use mesh center everywhere else
2018-02-06 21:08:37 +01:00
render
Use openGL lightings — still kind of bad for now
2018-02-13 16:41:30 +01:00
tests
Center is an attribute of ImplicitSurface.
2018-02-12 11:37:38 +01:00
tools
Marching: various fixes
2018-02-12 00:34:41 +01:00
util
Use mesh center everywhere else
2018-02-06 21:08:37 +01:00
.gitignore
Marching: add compilation process
2018-02-11 18:34:00 +01:00
Ball.cpp
Remove debug lines
2018-02-13 12:47:55 +01:00
Ball.hpp
Better animation
2018-02-13 10:51:07 +01:00
common_structures.cpp
Refactor code in prevision of hints support
2018-02-12 13:38:50 +01:00
common_structures.hpp
Handle normals in meshes
2018-02-13 16:41:30 +01:00
Implicit.cpp
Implicit surfaces: add normal vector
2018-02-13 16:41:30 +01:00
Implicit.hpp
Implicit surfaces: add normal vector
2018-02-13 16:41:30 +01:00
LICENSE
Initial commit
2018-01-25 11:01:41 +01:00
main_ball.cpp
Remove useless warning
2018-02-13 12:39:46 +01:00
main_bounce.cpp
Fix clock being real and not user clock
2018-02-12 21:53:35 +01:00
main_glut.cpp
Fancify scene, adding a tet
2018-02-06 21:29:32 +01:00
main_test_sphere.cpp
Enhance test for marching cubes
2018-02-12 00:56:35 +01:00
Makefile
Use normals for implicit surfaces
2018-02-13 16:41:30 +01:00
MarchingCubes.cpp
Use normals for implicit surfaces
2018-02-13 16:41:30 +01:00
MarchingCubes.hpp
Refactor code in prevision of hints support
2018-02-12 13:38:50 +01:00
Mesh.cpp
Handle normals in meshes
2018-02-13 16:41:30 +01:00
Mesh.hpp
Handle normals in meshes
2018-02-13 16:41:30 +01:00
periodic_updates.cpp
Turn off time-related debug messages
2018-02-13 11:49:13 +01:00
periodic_updates.hpp
First observed bounce
2018-02-12 18:40:05 +01:00
PerlinNoise.cpp
Generation of perlin noise structures
2018-02-12 17:40:00 +01:00
PerlinNoise.hpp
Generation of perlin noise structures
2018-02-12 17:40:00 +01:00
README.md
Initial commit
2018-01-25 11:01:41 +01:00
spheroid.cpp
Remove debug lines
2018-02-13 12:47:55 +01:00
spheroid.hpp
Bouncing nearly works'
2018-02-13 01:02:58 +01:00