First observed bounce
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48ef986f4f
commit
a1cc442885
10 changed files with 132 additions and 27 deletions
3
Ball.cpp
3
Ball.cpp
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@ -2,7 +2,8 @@
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#include <iostream>
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#include <cmath>
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Ball::Ball(Point& _center, double _min_height, double _v_x, double _p, double _q) :
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Ball::Ball(const Point& _center, double _min_height, double _v_x,
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double _p, double _q) :
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Center(_center),
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surface(_center, _p, _q),
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init_h(_center.z),
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4
Ball.hpp
4
Ball.hpp
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@ -32,11 +32,13 @@ class Ball {
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void _compute_U_n();
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void _compute_T_n();
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public:
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Ball(Point& _center, double _min_height, double _v_x, double p, double q);
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Ball(const Point& _center, double _min_height, double _v_x,
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double p, double q);
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void update_pos(double dt);
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Point getCenter() const {return Center;}
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double accessT() const { return T;}
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double access_crt_time() const { return crt_time;}
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Spheroid* get_surface() { return &surface; }
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};
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std::ostream& operator << (std::ostream &out, Ball const& data);
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1
Makefile
1
Makefile
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@ -14,6 +14,7 @@ OBJS=Implicit.o \
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util/ObjParser.o \
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MarchingCubes.o \
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_gen/marching_cubes_data.o \
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periodic_updates.o \
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tests/TestImplicitSphere.o \
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render/GlutRender.o
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24
main_bounce.cpp
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24
main_bounce.cpp
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@ -0,0 +1,24 @@
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/** An entry-point file using render/GlutRender as a renderer, displaying the
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* bouncing implicit-surface defined sphere.
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**/
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#include "render/GlutRender.hpp"
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#include "Ball.hpp"
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#include "MarchingCubes.hpp"
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#include "periodic_updates.hpp"
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int main(int argc, char** argv) {
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GlutRender& render = GlutRender::get_instance();
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render.init(&argc, argv, 640, 480, "Bouncing stuff");
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Ball ball(Point(0, 0, 10), 0, .25, 1, 1);
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render.add_surface(ball.get_surface(),
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Cuboid(Point(-2, -2, -2), Point(2, 2, 2)));
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render.set_idle_func(periodic_update);
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init_periodic_static(&ball);
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render.run();
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return 0;
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}
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24
periodic_updates.cpp
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24
periodic_updates.cpp
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@ -0,0 +1,24 @@
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#include "periodic_updates.hpp"
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#include <ctime>
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#include <GL/glut.h>
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static Ball* _ball = nullptr;
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static clock_t _last_time = 0;
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double time_of_clocks(clock_t time) {
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return ((double)time) / ((double)CLOCKS_PER_SEC);
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}
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void init_periodic_static(Ball* ball) {
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_last_time = clock();
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_ball = ball;
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}
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void periodic_update() {
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clock_t now = clock();
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_ball->update_pos(time_of_clocks(now - _last_time));
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_last_time = now;
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glutPostRedisplay();
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}
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6
periodic_updates.hpp
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6
periodic_updates.hpp
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@ -0,0 +1,6 @@
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#pragma once
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#include "Ball.hpp"
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void init_periodic_static(Ball* ball);
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void periodic_update();
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@ -1,4 +1,5 @@
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#include "GlutRender.hpp"
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#include "../MarchingCubes.hpp"
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#include <GL/gl.h>
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#include <GL/glut.h>
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@ -11,7 +12,11 @@ GlutRender& GlutRender::get_instance() {
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return instance;
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}
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GlutRender::GlutRender() { }
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GlutRender::GlutRender() {
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std::default_random_engine rand_engine(time(NULL));
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std::uniform_real_distribution<double> distribution;
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rand_color = std::bind(distribution, rand_engine);
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}
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void GlutRender::init(int* argc, char** argv,
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int wid, int hei, const char* win_name)
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@ -44,10 +49,22 @@ void GlutRender::remove_mesh(Mesh* mesh) {
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meshes.erase(mesh);
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}
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void GlutRender::add_surface(ImplicitSurface* surf, const Cuboid& box) {
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surfaces.insert(SurfaceDetails(surf, box));
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}
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void GlutRender::remove_surface(ImplicitSurface* surf) {
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surfaces.erase(SurfaceDetails(surf, Cuboid::empty()));
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}
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void GlutRender::run() {
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glutMainLoop();
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}
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void GlutRender::set_idle_func(void (*func)(void)) {
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glutIdleFunc(func);
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}
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void GlutRender::reshape(int wid, int hei) {
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if (hei == 0)
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hei = 1;
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@ -61,34 +78,42 @@ void GlutRender::reshape(int wid, int hei) {
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gluPerspective(45.0f, aspect, 0.1f, 100.0f);
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}
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void GlutRender::display_mesh(const Mesh& mesh) const {
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const Point& mesh_center = mesh.get_center();
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const std::vector<Point>& points = mesh.get_vertices();
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glBegin(GL_TRIANGLES);
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for(const Face& face: mesh.get_faces()) {
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Point p0 = face.pt(0, points) + mesh_center,
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p1 = face.pt(1, points) + mesh_center,
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p2 = face.pt(2, points) + mesh_center;
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glColor3f(rand_color(), rand_color(), rand_color());
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glVertex3f(p0[0], p0[1], p0[2]);
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glVertex3f(p1[0], p1[1], p1[2]);
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glVertex3f(p2[0], p2[1], p2[2]);
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}
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glEnd();
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}
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void GlutRender::display() {
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glMatrixMode(GL_MODELVIEW);
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// Camera position and orientation
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glLoadIdentity();
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glTranslatef(0., 0., -6.);
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std::default_random_engine rand_engine(time(NULL));
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std::uniform_real_distribution<double> distribution;
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auto rand_color = std::bind(distribution, rand_engine);
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//glTranslatef(1., 2., -10.);
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gluLookAt(0, 0, -10,
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0, 0, 10,
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0, 1, 0);
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for(Mesh* mesh: meshes) {
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const Point& mesh_center = mesh->get_center();
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display_mesh(*mesh);
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}
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const std::vector<Point>& points = mesh->get_vertices();
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glBegin(GL_TRIANGLES);
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for(const Face& face: mesh->get_faces()) {
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Point p0 = face.pt(0, points) + mesh_center,
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p1 = face.pt(1, points) + mesh_center,
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p2 = face.pt(2, points) + mesh_center;
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glColor3f(rand_color(), rand_color(), rand_color());
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glVertex3f(p0[0], p0[1], p0[2]);
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glVertex3f(p1[0], p1[1], p1[2]);
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glVertex3f(p2[0], p2[1], p2[2]);
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}
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glEnd();
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for(const SurfaceDetails& surface: surfaces) {
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Mesh mesh = MarchingCubes(*surface.surface, surface.box)();
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display_mesh(mesh);
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}
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glutSwapBuffers();
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@ -3,6 +3,7 @@
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#pragma once
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#include "../Mesh.hpp"
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#include "../Implicit.hpp"
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#include <set>
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class GlutRender {
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void cleanup();
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void add_mesh(Mesh* mesh);
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void remove_mesh(Mesh* mesh);
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void add_surface(ImplicitSurface* surf, const Cuboid& box);
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void remove_surface(ImplicitSurface* surf);
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void run();
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void set_idle_func(void (*func)(void));
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private: //meth
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GlutRender();
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void display_mesh(const Mesh& mesh) const;
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protected:
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void reshape(int wid, int hei);
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void display();
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static void reshape_handle(int wid, int hei);
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static void display_handle();
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private:
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struct SurfaceDetails {
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SurfaceDetails(ImplicitSurface* surf, const Cuboid& box):
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surface(surf), box(box) {}
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ImplicitSurface* surface;
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Cuboid box;
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bool operator<(const SurfaceDetails& oth) const {
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return surface < oth.surface;
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}
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};
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std::function<double()> rand_color;
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std::set<Mesh*> meshes;
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std::set<SurfaceDetails> surfaces;
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};
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#include "spheroid.hpp"
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Spheroid::Spheroid(Point& _center, size_t _p, size_t _q) :
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Spheroid::Spheroid(const Point& _center, double _p, double _q) :
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ImplicitSurface(_center), init_p(_p), p(_p), q(_q), stiffness(0) {
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_compute_volume();
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}
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@ -12,7 +12,7 @@ const double PI = 3.141592653589793;
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class Spheroid : public ImplicitSurface {
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public:
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Spheroid(Point& _center, size_t _p, size_t _q);
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Spheroid(const Point& _center, double _p, double _q);
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void update_center_pos(Point& _center);
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void update_radius();
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void update_height();
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void check_horizontal_plan_collision(double& height);
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void check_vertical_plan_collision(double& abscissa);
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double operator() (double _x, double _y, double _z) const {
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return (pow(_x - center.x, 2) / pow(q, 2)
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+ pow(_y - center.y, 2) / pow(q, 2)
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+ pow(_z - center.z, 2) / pow(p, 2) -1);
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return (pow(_x, 2) / pow(q, 2)
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+ pow(_y, 2) / pow(q, 2)
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+ pow(_z, 2) / pow(p, 2) -1);
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}
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private:
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/**
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