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56d8e22f21
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Use openGL lightings — still kind of bad for now
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2018-02-13 16:41:30 +01:00 |
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36bc8e1b5c
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Use normals for implicit surfaces
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2018-02-13 16:41:30 +01:00 |
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8c254dff15
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Use normals in glut render
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2018-02-13 16:41:30 +01:00 |
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d282b93298
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Add debug code for implicit normals
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2018-02-13 16:41:30 +01:00 |
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385a03ddbc
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Handle normals in meshes
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2018-02-13 16:41:30 +01:00 |
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2789acb5c5
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Implicit surfaces: add normal vector
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2018-02-13 16:41:30 +01:00 |
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ebf3f7a267
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Remove debug lines
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2018-02-13 12:47:55 +01:00 |
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f4b1299d3e
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Avoid entering the block if we already stopped bouncing
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2018-02-13 12:47:33 +01:00 |
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afc7b4a3b9
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reduction of speed on x and z axis
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2018-02-13 12:46:47 +01:00 |
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2b1e9d192a
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Remove useless warning
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2018-02-13 12:39:46 +01:00 |
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8746f6bf6a
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Turn off time-related debug messages
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2018-02-13 11:49:13 +01:00 |
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188d43cb50
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Better animation
Bounces are slower, final position is the ball undeformed.
Also, moves continuously when it keep staying on the ground.
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2018-02-13 10:51:07 +01:00 |
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2a8b551355
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Few bugs patched in spheroid.
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2018-02-13 10:49:12 +01:00 |
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e3d913fd61
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Bouncing nearly works'
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2018-02-13 01:02:58 +01:00 |
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0bae04d802
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Fix clock being real and not user clock
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2018-02-12 21:53:35 +01:00 |
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2f5c423cc7
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Fix supposedly bad initialisation
@Guinness is this correct?
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2018-02-12 18:45:53 +01:00 |
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df865a3b48
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Merge branch 'master' into bounce
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2018-02-12 18:45:35 +01:00 |
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a1cc442885
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First observed bounce
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2018-02-12 18:40:05 +01:00 |
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2861734258
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Implicit surface operator should be centered in 0.
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2018-02-12 18:36:59 +01:00 |
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9c37ead65d
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Merge new version with Perlin Noise
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2018-02-12 18:32:58 +01:00 |
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26cac772d7
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Y axis is vertical for OpenGL
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2018-02-12 18:18:28 +01:00 |
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f2f6e9cb76
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Handling of bounces for perlin noise surfaces
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2018-02-12 17:41:12 +01:00 |
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0987290111
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Handling of perlin noise surfaces
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2018-02-12 17:40:50 +01:00 |
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588ff14b33
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Update makefile for Perlin Noise
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2018-02-12 17:40:21 +01:00 |
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7b14f2e5f1
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Generation of perlin noise structures
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2018-02-12 17:40:00 +01:00 |
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1ee6875b5a
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Bounding box for spheroid, based on initial values.
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2018-02-12 14:31:08 +01:00 |
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61f50c2861
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Move operator in .cpp file
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2018-02-12 14:15:30 +01:00 |
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1be55612d4
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Missing function in header file
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2018-02-12 14:14:50 +01:00 |
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c2cd75a61c
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Add movement on y-axis
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2018-02-12 13:54:39 +01:00 |
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48ef986f4f
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Use ImplicitSurface.center in marching cubes
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2018-02-12 13:45:02 +01:00 |
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97966377f5
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Merge commit 'cf0d7af'
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2018-02-12 13:40:49 +01:00 |
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cf0d7af712
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Refactor code in prevision of hints support
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2018-02-12 13:38:50 +01:00 |
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247528fe63
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Horizontal drift
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2018-02-12 13:19:56 +01:00 |
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21ee9ff0e6
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Add min height for ball
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2018-02-12 12:09:39 +01:00 |
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0f70e4e023
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keep track of initial radius, for deformation
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2018-02-12 12:08:50 +01:00 |
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19cb1eb343
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min_height for bounce as a parameter
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2018-02-12 12:06:44 +01:00 |
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e80becdaee
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A ball has a min heihgt (for deformation)
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2018-02-12 11:38:46 +01:00 |
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9e605b0fec
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Center is an attribute of ImplicitSurface.
This way the search space for Marching Cubes is way smaller.
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2018-02-12 11:37:38 +01:00 |
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1e059742f4
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Better number of iterations
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2018-02-12 10:50:45 +01:00 |
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61933b9b78
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A height shouldn't be negative.
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2018-02-12 10:48:26 +01:00 |
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dfbaa80e03
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Debug of the physical model
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2018-02-12 10:21:49 +01:00 |
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d600f51a3a
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Update makefile with my .o files
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2018-02-12 01:27:16 +01:00 |
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e1c759e429
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Operator should be const
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2018-02-12 01:26:51 +01:00 |
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a824763e3b
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Merge commit
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2018-02-12 01:20:05 +01:00 |
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1dff2ab839
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test for a ball
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2018-02-12 01:12:31 +01:00 |
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006d2de34a
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Stream operator for Ball
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2018-02-12 01:11:23 +01:00 |
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d1d2811978
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Enhance test for marching cubes
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2018-02-12 00:56:35 +01:00 |
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c527ecc611
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Marching: various fixes
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2018-02-12 00:34:41 +01:00 |
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80f0e96acf
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Horizontal bounces.
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2018-02-11 22:42:15 +01:00 |
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0e026ccad1
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Marching: fix static integration process
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2018-02-11 20:39:59 +01:00 |
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