mesh
Use mesh center everywhere else
2018-02-06 21:08:37 +01:00
render
GlutRender.cpp: fix tab indentation
2018-02-06 22:15:35 +01:00
tests
Marching: add test implicit surface and main
2018-02-11 20:23:21 +01:00
tools
Marching: various fixes
2018-02-12 00:34:41 +01:00
util
Use mesh center everywhere else
2018-02-06 21:08:37 +01:00
.gitignore
Marching: add compilation process
2018-02-11 18:34:00 +01:00
Ball.cpp
A height shouldn't be negative.
2018-02-12 10:48:26 +01:00
Ball.hpp
Debug of the physical model
2018-02-12 10:21:49 +01:00
common_structures.cpp
Add a cuboid structure
2018-02-07 18:00:48 +01:00
common_structures.hpp
Add a cuboid structure
2018-02-07 18:00:48 +01:00
Implicit.cpp
Fix: ImplicitSurface.operator() is pure virtual
2018-02-11 20:19:26 +01:00
Implicit.hpp
Fix: ImplicitSurface.operator() is pure virtual
2018-02-11 20:19:26 +01:00
LICENSE
Initial commit
2018-01-25 11:01:41 +01:00
main_ball.cpp
Better number of iterations
2018-02-12 10:50:45 +01:00
main_glut.cpp
Fancify scene, adding a tet
2018-02-06 21:29:32 +01:00
main_test_sphere.cpp
Enhance test for marching cubes
2018-02-12 00:56:35 +01:00
Makefile
Update makefile with my .o files
2018-02-12 01:27:16 +01:00
MarchingCubes.cpp
Marching: various fixes
2018-02-12 00:34:41 +01:00
MarchingCubes.hpp
Marching: various fixes
2018-02-12 00:34:41 +01:00
Mesh.cpp
Add center to a mesh to allow easy translation
2018-02-06 20:45:23 +01:00
Mesh.hpp
Add center to a mesh to allow easy translation
2018-02-06 20:45:23 +01:00
README.md
Initial commit
2018-01-25 11:01:41 +01:00
spheroid.cpp
Add a vertical plan collision
2018-02-11 17:29:56 +01:00
spheroid.hpp
Operator should be const
2018-02-12 01:26:51 +01:00