GlutRender.cpp: fix tab indentation
This commit is contained in:
parent
7e797980ac
commit
b614979c7a
1 changed files with 10 additions and 10 deletions
|
@ -49,21 +49,21 @@ void GlutRender::run() {
|
|||
}
|
||||
|
||||
void GlutRender::reshape(int wid, int hei) {
|
||||
if (hei == 0)
|
||||
if (hei == 0)
|
||||
hei = 1;
|
||||
GLfloat aspect = (GLfloat)wid / (GLfloat)hei;
|
||||
GLfloat aspect = (GLfloat)wid / (GLfloat)hei;
|
||||
|
||||
glViewport(0, 0, wid, hei);
|
||||
glViewport(0, 0, wid, hei);
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
// Enable perspective projection with fovy, aspect, zNear and zFar
|
||||
gluPerspective(45.0f, aspect, 0.1f, 100.0f);
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
// Enable perspective projection with fovy, aspect, zNear and zFar
|
||||
gluPerspective(45.0f, aspect, 0.1f, 100.0f);
|
||||
}
|
||||
|
||||
void GlutRender::display() {
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
|
||||
// Camera position and orientation
|
||||
glLoadIdentity();
|
||||
|
@ -91,7 +91,7 @@ void GlutRender::display() {
|
|||
glEnd();
|
||||
}
|
||||
|
||||
glutSwapBuffers();
|
||||
glutSwapBuffers();
|
||||
}
|
||||
|
||||
void GlutRender::reshape_handle(int wid, int hei) {
|
||||
|
|
Loading…
Reference in a new issue