Horizontal bounces.

This commit is contained in:
Rémi Oudin 2018-02-11 22:42:15 +01:00
parent 22e24258cd
commit 80f0e96acf
2 changed files with 21 additions and 8 deletions

View file

@ -1,7 +1,7 @@
#include "Ball.hpp"
#include <cmath>
Ball::Ball(Point& _center, double _p, double _q) :
Ball::Ball(Point& _center, double _v_x, double _p, double _q) :
Center(_center),
surface(_center, _p, _q),
init_h(_center.z),
@ -10,12 +10,14 @@ Ball::Ball(Point& _center, double _p, double _q) :
A(_center.z),
B(0),
U(sqrt(2 * G_CTE * _center.z)),
T(0)
T(0),
v_x(_v_x)
{
}
void Ball::_compute_pos() {
Center.x = A + B * crt_time - (G_CTE / 2) * crt_time * crt_time;
void Ball::_compute_pos(double dt) {
Center.z = A + B * crt_time - (G_CTE / 2) * crt_time * crt_time;
Center.x += dt * v_x;
surface.update_center_pos(Center);
}
@ -35,6 +37,10 @@ void Ball::_compute_U_n() {
U *= 1/2;
}
void Ball::_compute_v_x() {
v_x *= 1/2;
}
void Ball::update_pos(double dt) {
crt_time += dt;
if (crt_time >= T) {
@ -42,6 +48,7 @@ void Ball::update_pos(double dt) {
_compute_U_n();
_compute_A_n();
_compute_B_n();
_compute_v_x();
}
_compute_pos();
_compute_pos(dt);
}

View file

@ -3,7 +3,11 @@
* A ball is the kind of real object, with a physical model, and the implicit
* surface.
* The physical model is strongly inspired from
* http://www.physics-online.info/book1/chapt1/sect1a/problem1a-12/Problem1A-12.htm
* http://www.physics-online.info/book1/chapt1/sect1a/problem1a-12/Problem1A-12.htm,
* apart for the x-axis drift.
* For this one, the assumption done is that the speed is divided by two at
* each bounce, which is a reasonable assumption since it is the same for the
* vertical bounces.
**/
#include <cstddef>
@ -19,12 +23,14 @@ class Ball {
size_t bounce_number;
double crt_time;
double A, B, U, T; // Coefficients for the physical model.
void _compute_pos();
double v_x;
void _compute_pos(double dt);
void _compute_v_x();
void _compute_A_n();
void _compute_B_n();
void _compute_U_n();
void _compute_T_n();
public:
Ball(Point& _center, double p, double q);
Ball(Point& _center, double _v_x, double p, double q);
void update_pos(double dt);
};