Merge branch 'master' into bounce
This commit is contained in:
commit
df865a3b48
8 changed files with 215 additions and 34 deletions
34
Ball.cpp
34
Ball.cpp
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@ -2,25 +2,27 @@
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#include <iostream>
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#include <cmath>
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Ball::Ball(const Point& _center, double _min_height, double _v_x,
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Ball::Ball(const Point& _center, double _min_height, double _v_x, double _v_z,
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double _p, double _q) :
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Center(_center),
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surface(_center, _p, _q),
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init_h(_center.z),
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surface(_center, min_height, _p, _q),
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init_h(_center.y),
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min_height(_min_height),
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bounce_number(0.0),
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crt_time(0),
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A(_center.z),
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A(_center.y),
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B(0),
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U(sqrt(2 * G_CTE * _center.z)),
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T(sqrt(2.0 * _center.z / G_CTE)),
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v_x(_v_x)
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U(sqrt(2 * G_CTE * _center.y)),
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T(sqrt(2.0 * _center.y / G_CTE)),
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v_x(_v_x),
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v_z(_v_z)
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{
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}
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void Ball::_compute_pos(double dt) {
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Center.z = fmax(0.0, A + B * crt_time - (G_CTE / 2) * crt_time * crt_time + min_height);
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Center.y = fmax(0.0, A + B * crt_time - (G_CTE / 2) * crt_time * crt_time + min_height);
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Center.x += dt * v_x;
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Center.z += dt * v_z;
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surface.update_center_pos(Center);
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}
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@ -40,19 +42,27 @@ void Ball::_compute_U_n() {
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U *= 0.5;
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}
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void Ball::_compute_v_x() {
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v_x *= 0.5;
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void Ball::_compute_v_x(Point normal) {
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double factor = normal.x / (4*(normal.x + normal.z));
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v_x *= (0.5 + factor);
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}
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void Ball::_compute_v_z(Point normal) {
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double factor = normal.x / (4*(normal.x + normal.z));
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v_z *= (0.5 + factor);
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}
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void Ball::update_pos(double dt) {
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crt_time += dt;
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if (crt_time >= T) {
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Point normal = surface.getNormalVector();
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bounce_number += 1;
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_compute_U_n();
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_compute_A_n();
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_compute_B_n();
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_compute_T_n();
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_compute_v_x();
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_compute_v_x(normal);
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_compute_v_z(normal);
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std::cout << "New bounce :";
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std::cout << "U:" << U << ":";
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std::cout << "A:" << A << ":";
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@ -67,7 +77,7 @@ std::ostream& operator<< (std::ostream &out, Ball const& data) {
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out << "t:" << data.access_crt_time() << ":";
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out << "T:" << data.accessT() << ":";
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out << center.x << ':';
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out << center.y << ':';
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out << center.z << ':';
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out << center.y << ':';
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return out;
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}
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7
Ball.hpp
7
Ball.hpp
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@ -24,16 +24,17 @@ class Ball {
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size_t bounce_number;
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double crt_time;
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double A, B, U, T; // Coefficients for the physical model.
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double v_x;
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double v_x, v_z;
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void _compute_pos(double dt);
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void _compute_v_x();
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void _compute_v_x(Point normal);
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void _compute_v_z(Point normal);
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void _compute_A_n();
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void _compute_B_n();
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void _compute_U_n();
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void _compute_T_n();
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public:
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Ball(const Point& _center, double _min_height, double _v_x,
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double p, double q);
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double _v_z, double p, double q);
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void update_pos(double dt);
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Point getCenter() const {return Center;}
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double accessT() const { return T;}
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1
Makefile
1
Makefile
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@ -11,6 +11,7 @@ OBJS=Implicit.o \
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Mesh.o \
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spheroid.o \
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Ball.o \
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PerlinNoise.o \
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util/ObjParser.o \
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MarchingCubes.o \
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_gen/marching_cubes_data.o \
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123
PerlinNoise.cpp
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123
PerlinNoise.cpp
Normal file
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@ -0,0 +1,123 @@
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#include "PerlinNoise.hpp"
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Point vector_product(Point u, Point v) {
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Point u_v(0,0,0);
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u_v.x = u.y* v.z - u.z * v.y;
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u_v.y = u.z* v.x - u.x * v.z;
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u_v.z = u.x* v.y - u.y * v.x;
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return u_v;
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}
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PerlinNoise::PerlinNoise() : ImplicitSurface(Point(0,0,0)) {
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// permutation vector (source : http://mrl.nyu.edu/~perlin/noise/)
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p = {
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151,160,137,91,90,15,131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,
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8,99,37,240,21,10,23,190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,
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35,11,32,57,177,33,88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,
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134,139,48,27,166,77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,
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55,46,245,40,244,102,143,54, 65,25,63,161,1,216,80,73,209,76,132,187,208, 89,
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18,169,200,196,135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,
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250,124,123,5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,
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189,28,42,223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167,
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43,172,9,129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,
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97,228,251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,
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107,49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254,
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138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180 };
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// Duplication of the permutation vector.
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p.insert(p.end(), p.begin(), p.end());
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}
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PerlinNoise::PerlinNoise(unsigned int seed) : ImplicitSurface(Point(0,0,0)) {
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p.resize(256);
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// Fill p with values from 0 to 255
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std::iota(p.begin(), p.end(), 0);
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// Initialize a random engine with seed
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std::default_random_engine engine(seed);
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// Shuffle using the above random engine
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std::shuffle(p.begin(), p.end(), engine);
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// Duplicate the permutation vector
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p.insert(p.end(), p.begin(), p.end());
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}
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double PerlinNoise::operator() (double x, double y, double z) const {
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return z - noise(x, y, 0);
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}
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double PerlinNoise::noise(double _x, double _y, double _z) const {
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int X = (int) floor(_x) & 255;
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int Y = (int) floor(_y) & 255;
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int Z = (int) floor(_z) & 255;
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_x -= floor(_x);
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_y -= floor(_y);
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_z -= floor(_z);
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double u = fade(_x);
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double v = fade(_y);
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double w = fade(_z);
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int A = p[X] + Y;
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int AA = p[A] + Z;
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int AB = p[A + 1] + Z;
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int B = p[X + 1] + Y;
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int BA = p[B] + Z;
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int BB = p[B + 1] + Z;
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double res = lerp(
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w,
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lerp(
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v,
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lerp(u, grad(p[AA], _x, _y, _z), grad(p[BA], _x-1, _y, _z)),
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lerp(u, grad(p[AB], _x, _y-1, _z), grad(p[BB], _x-1, _y-1, _z))
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),
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lerp(
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v,
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lerp(
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u,
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grad(p[AA+1], _x, _y, _z-1),
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grad(p[BA+1], _x-1, _y, _z-1)
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),
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lerp(
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u,
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grad(p[AB+1], _x, _y-1, _z-1),
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grad(p[BB+1], _x-1, _y-1, _z-1)
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)
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)
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);
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return (res + 1.0)/2.0;
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}
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double PerlinNoise::noise(double _x, double _y) const {
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return noise(_x, _y, 0);
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}
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double PerlinNoise::fade(double t) const {
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return t * t * t * (t * (t * 6 - 15) + 10);
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}
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double PerlinNoise::lerp(double t, double a, double b) const {
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return a + t * (b-a);
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}
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double PerlinNoise::grad(int hash, double x, double y, double z) const {
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int h = hash & 15;
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// Convert lower 4 bits of hash into 12 gradient directions
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double u = h < 8 ? x : y,
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v = h < 4 ? y : h == 12 || h == 14 ? x : z;
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return ((h & 1) == 0 ? u : -u) + ((h & 2) == 0 ? v : -v);
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}
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Point PerlinNoise::normal_vector(double x, double y) {
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double n_x_y = noise(x, y, 0);
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double n_dx_y = noise(x + 0.01, y, 0);
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double n_x_dy = noise(x, y + 0.01, 0);
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Point product = vector_product(
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Point(0.01, 0, n_dx_y - n_x_y),
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Point(0, 0.01, (n_x_dy - n_x_y))
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);
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return product;
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}
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23
PerlinNoise.hpp
Normal file
23
PerlinNoise.hpp
Normal file
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@ -0,0 +1,23 @@
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/**
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* Perlin Noise implementation for the ground (header file)
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**/
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#include "Implicit.hpp"
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#include <cmath>
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#include <random>
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#include <vector>
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#include <algorithm>
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class PerlinNoise : public ImplicitSurface {
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std::vector<int> p;
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public:
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PerlinNoise();
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PerlinNoise(unsigned int seed);
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double operator() (double _x, double _y, double _z) const;
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double noise(double x, double y) const;
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Point normal_vector(double x, double y);
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private:
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double noise(double x, double y, double z) const;
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double fade(double t) const;
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double lerp(double t, double a, double b) const;
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double grad(int hash, double x, double y, double z) const;
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};
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@ -10,8 +10,8 @@ using namespace std;
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int main(int argc, char** argv) {
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int i;
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Point center(0,0,10);
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Ball ball(center, 0, 0.25, 1, 1);
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Point center(0,10,0);
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Ball ball(center, 0, 0.25, 0, 1, 1);
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for(i=0; i< 10000; i++) {
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ball.update_pos(0.001);
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cout << ball << "\n";
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41
spheroid.cpp
41
spheroid.cpp
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@ -4,18 +4,17 @@
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#include "spheroid.hpp"
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Spheroid::Spheroid(const Point& _center, double _p, double _q) :
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ImplicitSurface(_center), init_p(_p), p(_p), q(_q), stiffness(0) {
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_compute_volume();
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}
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Spheroid::Spheroid(const Point& _center, double _min_p, double _p, double _q) :
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ImplicitSurface(_center), normal_vector(Point(0,0,1)), min_p(_min_p),
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init_p(_p), p(_p), q(_q), stiffness(0)
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{
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_compute_volume();
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}
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void Spheroid::_compute_volume() {
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V = (4/3) * PI * p * q * q;
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}
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void Spheroid::set_stiffness(size_t _stiffness) {
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stiffness = _stiffness;
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}
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void Spheroid::update_radius() {
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@ -32,8 +31,8 @@ void Spheroid::update_center_pos(Point& _center) {
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}
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void Spheroid::check_horizontal_plan_collision(double& height) {
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if ((center.z - p) <= height) {
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p = fmin(init_p, center.z-height);
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if ((center.y - p) <= height) {
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p = fmin(init_p, center.y-height);
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update_radius();
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}
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}
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@ -51,3 +50,27 @@ void Spheroid::check_vertical_plan_collision(double& abscissa) {
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}
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}
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}
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Cuboid Spheroid::max_bounding_box() const {
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double max_radius = sqrt((3/4) * V / PI / min_p);
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double max_height = init_p;
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Point _bd1(max_radius, max_radius, max_height);
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Point _bd2(-max_radius, -max_radius, -max_height);
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return Cuboid(_bd1, _bd2);
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}
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void Spheroid::check_perlin_collision(PerlinNoise perlin) {
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double height = perlin.noise(center.x, center.z);
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if ((center.y - p) <= height) {
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p = fmin(init_p, center.z- height );
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normal_vector = perlin.normal_vector(center.x, center.z);
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update_radius();
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}
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}
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double Spheroid::operator() (double _x, double _y, double _z) const {
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return (pow(_x, 2) / pow(q, 2)
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+ pow(_y, 2) / pow(q, 2)
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+ pow(_z, 2) / pow(p, 2) -1);
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}
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16
spheroid.hpp
16
spheroid.hpp
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@ -7,23 +7,22 @@
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#include <cmath>
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#include "Implicit.hpp"
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#include "common_structures.hpp"
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#include "PerlinNoise.hpp"
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const double PI = 3.141592653589793;
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class Spheroid : public ImplicitSurface {
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public:
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Spheroid(const Point& _center, double _p, double _q);
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Spheroid(const Point& _center, double _min_p, double _p, double _q);
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void update_center_pos(Point& _center);
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void update_radius();
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void update_height();
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void set_stiffness(size_t _stiffness);
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void check_horizontal_plan_collision(double& height);
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void check_vertical_plan_collision(double& abscissa);
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double operator() (double _x, double _y, double _z) const {
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return (pow(_x, 2) / pow(q, 2)
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+ pow(_y, 2) / pow(q, 2)
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+ pow(_z, 2) / pow(p, 2) -1);
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}
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Cuboid max_bounding_box() const;
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void check_perlin_collision(PerlinNoise perlin);
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Point getNormalVector() const { return normal_vector;}
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double operator() (double _x, double _y, double _z) const;
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private:
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/**
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* p corresponds to the half-height of the ball,
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@ -31,7 +30,8 @@ class Spheroid : public ImplicitSurface {
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* V is the volume. Extremely useful to have a constant volume in the
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* ball
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**/
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double init_p, p, q;
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Point normal_vector;
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double min_p, init_p, p, q;
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size_t stiffness;
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double V;
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void _compute_volume();
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