Fix: invert spheroid bounding box axes
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1 changed files with 2 additions and 2 deletions
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@ -55,8 +55,8 @@ void Spheroid::check_vertical_plan_collision(double& abscissa) {
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Cuboid Spheroid::max_bounding_box() const {
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double max_radius = sqrt((3./4.) * V / PI / min_p);
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double max_height = init_p;
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Point _bd1(max_radius, max_radius, max_height);
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Point _bd2(-max_radius, -max_radius, -max_height);
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Point _bd1(max_radius, max_height, max_radius);
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Point _bd2(-max_radius, -max_height, -max_radius);
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return Cuboid(_bd1, _bd2);
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}
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