Implement MarchingCubes' hint

Now, MarchingCubes does not walk the whole space anymore
This commit is contained in:
Théophile Bastian 2018-02-13 18:43:02 +01:00
parent 7b374c70ae
commit 61ef03e955
5 changed files with 167 additions and 12 deletions

View File

@ -1,6 +1,7 @@
#include "MarchingCubes.hpp"
#include <cassert>
#include <queue>
#include "GL/gl.h"
@ -13,14 +14,23 @@ MarchingCubes::MarchingCubes(
resolution(resolution)
{}
void MarchingCubes::add_hint(const Cuboid& hint) {
MarchingCubes& MarchingCubes::add_hint(const Point& hint) {
hints.push_back(hint);
return *this;
}
Mesh MarchingCubes::operator()() {
Mesh output;
without_hints(output);
perf_counter = 0;
if(hints.empty())
without_hints(output);
else
with_hints(output);
printf("Explored cubes: %ld\n", perf_counter);
output.translate(surface.getCenter());
return output;
@ -34,11 +44,123 @@ void MarchingCubes::without_hints(Mesh& output) {
for(double z = box.low(2); z < box.high(2) + resolution;
z += resolution) {
march_at(x, y, z, output);
perf_counter++;
}
}
}
}
void MarchingCubes::with_hints(Mesh& output) {
std::set<PointLoc> explored_cubes;
std::queue<PointLoc> process;
for(const Point& hint: hints) {
PointLoc coords = coords_of(hint);
PointLoc start_point =
seek_closest_intersection(coords, explored_cubes);
explored_cubes.erase(start_point);
process.push(start_point);
}
while(!process.empty()) {
PointLoc pos = process.front();
process.pop();
if(explored_cubes.find(pos) != explored_cubes.end())
continue;
explored_cubes.insert(pos);
Point pt = point_at_coords(pos);
Intersections inters =
mk_intersection_cube(pt.x, pt.y, pt.z, resolution);
if(!inters.has_inters())
continue;
march_at(pt.x, pt.y, pt.z, output);
for(int dx=-1; dx <= 1; ++dx) {
for(int dy=-1; dy <= 1; ++dy) {
for(int dz=-1; dz <= 1; ++dz) {
if(dx == 0 && dy == 0 && dz == 0)
continue;
PointLoc nPos = pos + PointLoc(dx, dy, dz);
if(coords_in_box(nPos))
process.push(nPos);
}
}
}
}
perf_counter = explored_cubes.size();
}
PointLoc MarchingCubes::seek_closest_intersection(
const PointLoc& loc, std::set<PointLoc>& visited) const {
std::queue<PointLoc> process;
process.push(loc);
while(!process.empty()) {
PointLoc pos = process.front();
process.pop();
if(visited.find(pos) != visited.end())
continue;
visited.insert(pos);
Point pt = point_at_coords(pos);
Intersections inters =
mk_intersection_cube(pt.x, pt.y, pt.z, resolution);
if(inters.has_inters())
return pos;
for(int dx=-1; dx <= 1; ++dx) {
for(int dy=-1; dy <= 1; ++dy) {
for(int dz=-1; dz <= 1; ++dz) {
if(dx == 0 && dy == 0 && dz == 0)
continue;
PointLoc nPos = pos + PointLoc(dx, dy, dz);
if(coords_in_box(nPos))
process.push(nPos);
}
}
}
}
throw SurfaceNotFound();
}
Point MarchingCubes::align_on_bb(const Point& pt) const {
auto align = [resolution = resolution](double v) {
return resolution * floor(v / resolution);
};
Point dist = pt - box.low_pt();
dist.x = align(dist.x);
dist.y = align(dist.y);
dist.z = align(dist.z);
return box.low_pt() + dist;
}
bool MarchingCubes::coords_in_box(const PointLoc& pt) const {
Point low = point_at_coords(pt),
high = point_at_coords(pt + PointLoc(1, 1, 1));
return
low.x >= box.low(0) && low.y >= box.low(1) && low.z >= box.low(2)
&& high.x <= box.high(0) && high.y <= box.high(1)
&& high.z <= box.high(2);
}
PointLoc MarchingCubes::coords_of(const Point& pt) const {
Point dist = pt - box.low_pt();
return PointLoc(
dist.x / resolution,
dist.y / resolution,
dist.z / resolution);
}
Point MarchingCubes::point_at_coords(const PointLoc& coords) const {
return box.low_pt()
+ Point(coords.x * resolution,
coords.y * resolution,
coords.z * resolution);
}
Point MarchingCubes::CubeEdge::at(double pos,
double bx, double by, double bz, double resolution) const
{

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@ -18,6 +18,9 @@ class MarchingCubes {
private:
typedef std::set<PointLoc> LocSet;
class SurfaceNotFound : public std::exception {
};
class Intersections {
public:
typedef unsigned char intersect_t;
@ -34,6 +37,10 @@ class MarchingCubes {
* cube of side 1 placed at (0, 0, 0).
*/
bool has_inters() const {
return inters != 0 && inters != 0xff;
}
void set_corner(bool x, bool y, bool z, bool val) {
intersect_t mask = 1 << (shift(x, y, z));
if(val)
@ -63,15 +70,12 @@ class MarchingCubes {
/** Add a starting point hint
*
* A hint is a cuboid that should intersect at least once the surface,
* such that the marching cube will find the surface there and will be
* able to follow it.
* If at least a hint is given, the algorithm will expect that at least
* a hint per disjoint surface is given, ie. that it is safe to only
* follow the surface starting from the hints, and ignoring the parts
* of the grid that are "far" from the hints.
* A hint is a location that should be close to the surface. From each
* hint, a BFS-like search will be performed, and will stop when a
* surface is first encountered. From there, the MC algorithm will
* perform, until the whole surface is explored.
*/
void add_hint(const Cuboid& hint);
MarchingCubes& add_hint(const Point& hint);
Mesh operator()();
@ -120,6 +124,20 @@ class MarchingCubes {
/// triangle was added.
void without_hints(Mesh& output);
void with_hints(Mesh& output);
PointLoc seek_closest_intersection(
const PointLoc& loc,
std::set<PointLoc>& visited) const;
/** Returns a point close to `pt`, which distance to the bounding box
* lower corner are integer multiples of `resolution`. */
Point align_on_bb(const Point& pt) const;
bool coords_in_box(const PointLoc& pt) const;
PointLoc coords_of(const Point& pt) const;
Point point_at_coords(const PointLoc& coords) const;
Intersections mk_intersection_cube(double bx, double by, double bz,
double side_len) const;
@ -134,5 +152,7 @@ class MarchingCubes {
Cuboid box;
double resolution;
std::vector<Cuboid> hints;
std::vector<Point> hints;
size_t perf_counter;
};

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@ -23,6 +23,14 @@ double Cuboid::high(unsigned dim) const {
return highBound[dim];
}
Point Cuboid::low_pt() const {
return lowBound;
}
Point Cuboid::high_pt() const {
return highBound;
}
double Cuboid::length(unsigned dim) const {
assert(dim < 3);
return high(dim) - low(dim);

View File

@ -143,6 +143,9 @@ class Cuboid {
double high(unsigned dim) const; ///< Higher bound for a dimension
double length(unsigned dim) const;
Point low_pt() const;
Point high_pt() const;
double volume() const;
bool is_empty() const;
private:

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@ -182,7 +182,9 @@ void GlutRender::display() {
}
for(const SurfaceDetails& surface: surfaces) {
Mesh mesh = MarchingCubes(*surface.surface, surface.box)();
Mesh mesh = MarchingCubes(*surface.surface, surface.box)
.add_hint(surface.surface->location_hint())
();
display_mesh(mesh);
}