Add a get_surface method to perlin ground
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@ -8,6 +8,7 @@ class PerlinGround : public Ground {
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PerlinGround(unsigned int seed);
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double operator() (double, double) const;
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Point get_normal(double x, double y) const;
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PerlinNoise* get_surface() { return &surface;}
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private:
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PerlinNoise surface;
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};
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