Rémi Oudin
a824763e3b
Merge commit
2018-02-12 01:20:05 +01:00
Rémi Oudin
1dff2ab839
test for a ball
2018-02-12 01:12:31 +01:00
Rémi Oudin
006d2de34a
Stream operator for Ball
2018-02-12 01:11:23 +01:00
Théophile Bastian
d1d2811978
Enhance test for marching cubes
2018-02-12 00:56:35 +01:00
Théophile Bastian
c527ecc611
Marching: various fixes
2018-02-12 00:34:41 +01:00
Rémi Oudin
80f0e96acf
Horizontal bounces.
2018-02-11 22:42:15 +01:00
Théophile Bastian
0e026ccad1
Marching: fix static integration process
2018-02-11 20:39:59 +01:00
Théophile Bastian
52ca47cde6
Marching: add test implicit surface and main
...
The test surface is the sphere TestImplicitSphere
2018-02-11 20:23:21 +01:00
Théophile Bastian
4a3a1b9d76
Fix: ImplicitSurface.operator() is pure virtual
2018-02-11 20:19:26 +01:00
Théophile Bastian
8d11d49b81
Marching: add compilation process
...
Also fix minor bugs
2018-02-11 18:34:00 +01:00
Théophile Bastian
3100ef520f
Marching: implement algorithm, still untested
2018-02-11 17:54:44 +01:00
Rémi Oudin
22e24258cd
Add a vertical plan collision
2018-02-11 17:29:56 +01:00
Rémi Oudin
98fe6ebc12
s/ellipsoid/spheroid
2018-02-11 17:29:17 +01:00
Théophile Bastian
998c77f643
Marching: add dichitomic search of intersection
2018-02-11 16:46:55 +01:00
Théophile Bastian
4804309182
Marching: write C++ data structures
2018-02-11 14:50:41 +01:00
Rémi Oudin
9ef21a2dc9
Update spheroid if conflict with a plan at a given height.
2018-02-09 20:23:06 +01:00
Théophile Bastian
62730a03b4
March gen: add some testing and viz capabilities
...
This allows to visualize easily a generated configuration, thus allowing
testing
2018-02-09 20:07:54 +01:00
Théophile Bastian
fc2f17b453
March gen: refactor for easier testing
2018-02-09 20:07:38 +01:00
Théophile Bastian
f15151ff57
March gen: refactor for easier testing
2018-02-09 01:52:00 +01:00
Théophile Bastian
0f60c717f0
March gen: symmetries do not seem to be needed
...
This would be backed by the base cases 10 and 15 being the same up to
planar symmetry with a plane of normal vector x.
2018-02-09 01:39:49 +01:00
Théophile Bastian
b5ae4b5463
March generator: fix pretty printing
...
Fix various display/valid C++ generation problems.
2018-02-09 01:31:18 +01:00
Théophile Bastian
65cb03487d
March generator: enhance error handling
2018-02-09 01:31:18 +01:00
Théophile Bastian
1dece061a3
march generator: add reverse activated points
2018-02-09 01:31:06 +01:00
Théophile Bastian
39d12ef8a4
Marching cubes: tentative configurations generator
...
First attempt to generate the configurations of the marching cubes
algorithm, following naively the definition — using the 15 base cases
and generating all rotations and symmetries. This implementation does
not try to be parcimonious, it bruteforces the configurations, since the
search space is quite small anyway.
The plan is to implement a python generator that outputs a valid .cpp
file containing the pre-computed (at compile time) array for
configurations.
2018-02-09 00:29:16 +01:00
Théophile Bastian
776303b18d
Make operator() const for implicit surfaces
2018-02-08 12:22:19 +01:00
Théophile Bastian
8b98f373bc
Add a context to implement marching cubes
2018-02-07 18:00:48 +01:00
Théophile Bastian
4e41e88462
Add a cuboid structure
2018-02-07 18:00:48 +01:00
Théophile Bastian
6c095dba0b
Fix missing semicolon
2018-02-07 17:57:49 +01:00
Rémi Oudin
bf3232d790
Fix -Wreorder warnings
2018-02-07 15:18:53 +01:00
Rémi Oudin
522ab7be39
Raw implementation of a Ball
2018-02-07 15:08:16 +01:00
Rémi Oudin
e76974204d
s/ellipsoid/spheroid + implementation of operator()
2018-02-07 15:07:59 +01:00
Théophile Bastian
b614979c7a
GlutRender.cpp: fix tab indentation
2018-02-06 22:15:35 +01:00
Théophile Bastian
7e797980ac
Enable depth buffering
2018-02-06 22:15:19 +01:00
Théophile Bastian
ae95da9cd8
Fancify scene, adding a tet
2018-02-06 21:29:32 +01:00
Théophile Bastian
66d6d89aeb
Randomizing face colour for each face
...
Allows to easily identify each face.
2018-02-06 21:26:18 +01:00
Théophile Bastian
6e89298950
Use mesh center everywhere else
2018-02-06 21:08:37 +01:00
Théophile Bastian
8655e39fba
Add center to a mesh to allow easy translation
2018-02-06 20:45:23 +01:00
Théophile Bastian
c179b1049f
Make basic glut renderer work
2018-02-06 19:10:08 +01:00
Théophile Bastian
739d1da36f
Enrich test meshes
2018-02-06 19:09:26 +01:00
Théophile Bastian
7e3df70df6
Fix compilation process
2018-02-06 19:09:02 +01:00
Théophile Bastian
804031dc81
Fix obj file parser
2018-02-06 19:08:17 +01:00
Théophile Bastian
d1c3cbe498
Add missing pragma once on headers
2018-02-06 19:07:07 +01:00
Rémi Oudin
dae55f5eab
Rough implementation of an ellipsoid.
...
In an extremely simple model, the ball will deform as an ellipsoid
during the bounce process.
2018-01-31 16:43:53 +01:00
Rémi Oudin
88700c7c76
Typos in Implicit.hpp and remove Implicit.cpp
2018-01-31 16:43:44 +01:00
Théophile Bastian
4d944d0e75
Add basic main for a glut visualization
2018-01-28 23:05:31 +01:00
Théophile Bastian
6c55d262ed
Add parser for obj mesh format
2018-01-28 23:04:26 +01:00
Théophile Bastian
5c19700e42
Create a basic glut renderer — yet untested
2018-01-28 23:03:36 +01:00
Théophile Bastian
1375560cb4
Add first version of a Makefile
2018-01-28 23:03:11 +01:00
Théophile Bastian
e63aa18c58
Remove useless hashtable over doubles
...
(wtf was I thinking?)
2018-01-27 16:39:08 +01:00
Théophile Bastian
a1347434e7
Implement basic mesh functions
2018-01-27 16:28:36 +01:00