Marching: write C++ data structures
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62730a03b4
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2 changed files with 81 additions and 2 deletions
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@ -1,5 +1,9 @@
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#include "MarchingCubes.hpp"
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const std::vector<MarchingCubes::CubeTri>
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MarchingCubes::edges_of_intersection[256] = {
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};
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MarchingCubes::MarchingCubes(
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const ImplicitSurface& surface,
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const Cuboid& box,
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@ -24,7 +28,18 @@ Mesh MarchingCubes::operator()() {
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for(double z = box.low(2); z < box.high(2) + resolution;
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z += resolution)
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{
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//TODO apply marching cube indeed
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Intersections intersections;
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for(int dx=0; dx <= 1; dx++) {
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for(int dy=0; dy <= 1; dy++) {
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for(int dz=0; dz <= 1; dz++) {
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double cx = x + resolution * dx;
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double cy = y + resolution * dy;
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double cz = z + resolution * dz;
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intersections.set_corner(cx, cy, cz,
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surface(cx, cy, cz));
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}
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}
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}
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}
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}
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}
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@ -15,7 +15,40 @@
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class MarchingCubes {
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private:
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typedef unsigned char intersect_t;
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class Intersections {
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public:
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typedef unsigned char intersect_t;
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Intersections() : inters(0) {}
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intersect_t value() const {
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return inters;
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}
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/** The corners are indexed with three booleans, one for each
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* axis (x, y, z). A false value means a lower coordinate along
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* this axis.
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* Eg., (false, true, false) means the corner (0, 1, 0) for a
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* cube of side 1 placed at (0, 0, 0).
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*/
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void set_corner(bool x, bool y, bool z, bool val) {
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intersect_t mask = 1 << (shift(x, y, z));
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if(val)
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inters |= mask;
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else
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inters &= ~mask;
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}
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bool get_corner(bool x, bool y, bool z) const {
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return (inters & (1 << shift(x, y, z))) == 1;
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}
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private:
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intersect_t inters;
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int shift(bool x, bool y, bool z) const {
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return x + (y << 1) + (z << 2);
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}
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};
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public:
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MarchingCubes(
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@ -39,7 +72,38 @@ class MarchingCubes {
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Mesh operator()();
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struct CubeEdge {
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CubeEdge() {}
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CubeEdge(bool x0, bool y0, bool z0,
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bool x1, bool y1, bool z1)
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{
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x[0] = x0;
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y[0] = y0;
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z[0] = z0;
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x[1] = x1;
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y[1] = y1;
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z[1] = z1;
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}
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bool x[2], y[2], z[2];
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};
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struct CubeTri {
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CubeTri() {}
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CubeTri(const CubeEdge* edge_) {
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for(size_t i=0; i < 3; ++i)
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edge[i] = edge_[i];
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}
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CubeTri(const CubeEdge e0, const CubeEdge e1, const CubeEdge e2) {
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edge[0] = e0;
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edge[1] = e1;
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edge[2] = e2;
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}
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CubeEdge edge[3];
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};
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private:
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static const std::vector<CubeTri> edges_of_intersection[256];
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const ImplicitSurface& surface;
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Cuboid box;
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double resolution;
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