Create a basic glut renderer — yet untested

This commit is contained in:
Théophile Bastian 2018-01-27 18:33:50 +01:00
parent 1375560cb4
commit 5c19700e42
3 changed files with 118 additions and 0 deletions

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@ -3,10 +3,22 @@
**/
#include <functional> // Hash
#include <vector>
#include <cassert>
struct Point {
Point(double x, double y, double z) : x(x), y(y), z(z) {}
double x, y, z;
double operator[](unsigned i) const {
assert(0 <= i && i < 3);
switch(i) {
case 0: return x;
case 1: return y;
case 2: return z;
default: return 0;
}
}
};
struct Face {
@ -19,6 +31,10 @@ struct Face {
int operator[](unsigned i) const {
return vert[i % 3]; // dodge errors
}
const Point& pt(int id, const std::vector<Point>& pts) const {
assert(0 <= id && id < 3);
return pts[vert[id]];
}
};
namespace std {

71
render/GlutRender.cpp Normal file
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@ -0,0 +1,71 @@
#include "GlutRender.hpp"
#include <GL/gl.h>
#include <GL/glut.h>
#include <cstring>
GlutRender& GlutRender::get_instance() {
static GlutRender instance;
return instance;
}
GlutRender::GlutRender() { }
void GlutRender::init(int* argc, char** argv,
int wid, int hei, const char* win_name)
{
glutInit(argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize(wid, hei);
glutCreateWindow(win_name);
glClearColor(0.0, 0.0, 0.0, 0.0);
glShadeModel(GL_FLAT);
glutDisplayFunc(display_handle);
glutReshapeFunc(reshape_handle);
}
void GlutRender::cleanup() {
}
void GlutRender::add_mesh(const Mesh* mesh) {
meshes.insert(mesh);
}
void GlutRender::remove_mesh(const Mesh* mesh) {
meshes.erase(mesh);
}
void GlutRender::run() {
}
void GlutRender::reshape(int wid, int hei) {
glViewport(0, 0, (GLsizei) wid, (GLsizei) hei);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(0.0, (GLdouble) wid, 0.0, (GLdouble) hei);
}
void GlutRender::display() {
for(const Mesh* mesh: meshes) {
const std::vector<Point>& points = mesh->get_vertices();
for(const Face& face: mesh->get_faces()) {
const Point& p0 = face.pt(0, points),
p1 = face.pt(2, points),
p2 = face.pt(2, points);
glBegin(GL_TRIANGLES);
glVertex3d(p0[0], p0[1], p0[2]);
glVertex3d(p1[0], p1[1], p1[2]);
glVertex3d(p2[0], p2[1], p2[2]);
glEnd();
}
}
}
void GlutRender::reshape_handle(int wid, int hei) {
get_instance().reshape(wid, hei);
}
void GlutRender::display_handle() {
get_instance().display();
}

31
render/GlutRender.hpp Normal file
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@ -0,0 +1,31 @@
/** The most basic renderer — a stupid glut application */
#include "../Mesh.hpp"
#include <set>
class GlutRender {
public:
static GlutRender& get_instance();
GlutRender(GlutRender const&) = delete;
void operator=(GlutRender const&) = delete;
void init(int* argc, char** argv,
int wid, int hei, const char* win_name);
void cleanup();
void add_mesh(const Mesh* mesh);
void remove_mesh(const Mesh* mesh);
void run();
private: //meth
GlutRender();
protected:
void reshape(int wid, int hei);
void display();
static void reshape_handle(int wid, int hei);
static void display_handle();
private:
std::set<const Mesh*> meshes;
};