Add basic main for a glut visualization
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4 changed files with 40 additions and 2 deletions
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.gitignore
vendored
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.gitignore
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*.slo
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*.lo
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*.o
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*.obj
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# Precompiled Headers
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*.gch
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2
Makefile
2
Makefile
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# In `TARGET`, list the names of the `main_[stuff].cpp` you'd like to compile
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# into a `[stuff].bin`.
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TARGETS=
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TARGETS=glut
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OBJS=Implicit.o \
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Mesh.o \
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19
main_glut.cpp
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main_glut.cpp
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/** An entry-point file using render/GlutRender as a renderer
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* As of now, mostly for testing purposes.
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**/
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#include "render/GlutRender.hpp"
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#include "util/ObjParser.hpp"
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#include "Mesh.hpp"
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int main(int argc, char** argv) {
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GlutRender& render = GlutRender::get_instance();
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render.init(&argc, argv, 640, 480, "Bouncing stuff");
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Mesh mesh = ObjParser("mesh/cube.obj").parse();
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render.add_mesh(&mesh);
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render.run();
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return 0;
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}
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mesh/cube.obj
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mesh/cube.obj
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