4a3a1b9d76
Fix: ImplicitSurface.operator() is pure virtual
2018-02-11 20:19:26 +01:00
8d11d49b81
Marching: add compilation process
...
Also fix minor bugs
2018-02-11 18:34:00 +01:00
3100ef520f
Marching: implement algorithm, still untested
2018-02-11 17:54:44 +01:00
998c77f643
Marching: add dichitomic search of intersection
2018-02-11 16:46:55 +01:00
4804309182
Marching: write C++ data structures
2018-02-11 14:50:41 +01:00
62730a03b4
March gen: add some testing and viz capabilities
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This allows to visualize easily a generated configuration, thus allowing
testing
2018-02-09 20:07:54 +01:00
fc2f17b453
March gen: refactor for easier testing
2018-02-09 20:07:38 +01:00
f15151ff57
March gen: refactor for easier testing
2018-02-09 01:52:00 +01:00
0f60c717f0
March gen: symmetries do not seem to be needed
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This would be backed by the base cases 10 and 15 being the same up to
planar symmetry with a plane of normal vector x.
2018-02-09 01:39:49 +01:00
b5ae4b5463
March generator: fix pretty printing
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Fix various display/valid C++ generation problems.
2018-02-09 01:31:18 +01:00
65cb03487d
March generator: enhance error handling
2018-02-09 01:31:18 +01:00
1dece061a3
march generator: add reverse activated points
2018-02-09 01:31:06 +01:00
39d12ef8a4
Marching cubes: tentative configurations generator
...
First attempt to generate the configurations of the marching cubes
algorithm, following naively the definition — using the 15 base cases
and generating all rotations and symmetries. This implementation does
not try to be parcimonious, it bruteforces the configurations, since the
search space is quite small anyway.
The plan is to implement a python generator that outputs a valid .cpp
file containing the pre-computed (at compile time) array for
configurations.
2018-02-09 00:29:16 +01:00
776303b18d
Make operator() const for implicit surfaces
2018-02-08 12:22:19 +01:00
8b98f373bc
Add a context to implement marching cubes
2018-02-07 18:00:48 +01:00
4e41e88462
Add a cuboid structure
2018-02-07 18:00:48 +01:00
6c095dba0b
Fix missing semicolon
2018-02-07 17:57:49 +01:00
b614979c7a
GlutRender.cpp: fix tab indentation
2018-02-06 22:15:35 +01:00
7e797980ac
Enable depth buffering
2018-02-06 22:15:19 +01:00
ae95da9cd8
Fancify scene, adding a tet
2018-02-06 21:29:32 +01:00
66d6d89aeb
Randomizing face colour for each face
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Allows to easily identify each face.
2018-02-06 21:26:18 +01:00
6e89298950
Use mesh center everywhere else
2018-02-06 21:08:37 +01:00
8655e39fba
Add center to a mesh to allow easy translation
2018-02-06 20:45:23 +01:00
c179b1049f
Make basic glut renderer work
2018-02-06 19:10:08 +01:00
739d1da36f
Enrich test meshes
2018-02-06 19:09:26 +01:00
7e3df70df6
Fix compilation process
2018-02-06 19:09:02 +01:00
804031dc81
Fix obj file parser
2018-02-06 19:08:17 +01:00
d1c3cbe498
Add missing pragma once on headers
2018-02-06 19:07:07 +01:00
4d944d0e75
Add basic main for a glut visualization
2018-01-28 23:05:31 +01:00
6c55d262ed
Add parser for obj mesh format
2018-01-28 23:04:26 +01:00
5c19700e42
Create a basic glut renderer — yet untested
2018-01-28 23:03:36 +01:00
1375560cb4
Add first version of a Makefile
2018-01-28 23:03:11 +01:00
e63aa18c58
Remove useless hashtable over doubles
...
(wtf was I thinking?)
2018-01-27 16:39:08 +01:00
a1347434e7
Implement basic mesh functions
2018-01-27 16:28:36 +01:00
ba7245eeea
Rename .h to .hpp
2018-01-27 15:24:41 +01:00
003c50443e
Add a structure representing an explicit mesh
2018-01-27 15:23:40 +01:00
016b0e1b6d
Rename .h to .hpp
2018-01-27 15:23:23 +01:00
5d243e4cde
Basic implicit surfaces interface definition
2018-01-25 11:40:39 +01:00
0775926122
Initial commit
2018-01-25 11:01:41 +01:00