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6c095dba0b
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Fix missing semicolon
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2018-02-07 17:57:49 +01:00 |
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b614979c7a
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GlutRender.cpp: fix tab indentation
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2018-02-06 22:15:35 +01:00 |
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7e797980ac
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Enable depth buffering
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2018-02-06 22:15:19 +01:00 |
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ae95da9cd8
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Fancify scene, adding a tet
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2018-02-06 21:29:32 +01:00 |
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66d6d89aeb
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Randomizing face colour for each face
Allows to easily identify each face.
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2018-02-06 21:26:18 +01:00 |
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6e89298950
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Use mesh center everywhere else
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2018-02-06 21:08:37 +01:00 |
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8655e39fba
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Add center to a mesh to allow easy translation
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2018-02-06 20:45:23 +01:00 |
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c179b1049f
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Make basic glut renderer work
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2018-02-06 19:10:08 +01:00 |
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739d1da36f
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Enrich test meshes
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2018-02-06 19:09:26 +01:00 |
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7e3df70df6
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Fix compilation process
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2018-02-06 19:09:02 +01:00 |
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804031dc81
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Fix obj file parser
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2018-02-06 19:08:17 +01:00 |
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d1c3cbe498
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Add missing pragma once on headers
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2018-02-06 19:07:07 +01:00 |
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4d944d0e75
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Add basic main for a glut visualization
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2018-01-28 23:05:31 +01:00 |
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6c55d262ed
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Add parser for obj mesh format
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2018-01-28 23:04:26 +01:00 |
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5c19700e42
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Create a basic glut renderer — yet untested
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2018-01-28 23:03:36 +01:00 |
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1375560cb4
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Add first version of a Makefile
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2018-01-28 23:03:11 +01:00 |
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e63aa18c58
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Remove useless hashtable over doubles
(wtf was I thinking?)
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2018-01-27 16:39:08 +01:00 |
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a1347434e7
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Implement basic mesh functions
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2018-01-27 16:28:36 +01:00 |
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ba7245eeea
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Rename .h to .hpp
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2018-01-27 15:24:41 +01:00 |
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003c50443e
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Add a structure representing an explicit mesh
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2018-01-27 15:23:40 +01:00 |
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016b0e1b6d
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Rename .h to .hpp
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2018-01-27 15:23:23 +01:00 |
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5d243e4cde
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Basic implicit surfaces interface definition
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2018-01-25 11:40:39 +01:00 |
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0775926122
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Initial commit
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2018-01-25 11:01:41 +01:00 |
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