97966377f5
Merge commit 'cf0d7af'
2018-02-12 13:40:49 +01:00
cf0d7af712
Refactor code in prevision of hints support
2018-02-12 13:38:50 +01:00
247528fe63
Horizontal drift
2018-02-12 13:19:56 +01:00
21ee9ff0e6
Add min height for ball
2018-02-12 12:09:39 +01:00
0f70e4e023
keep track of initial radius, for deformation
2018-02-12 12:08:50 +01:00
19cb1eb343
min_height for bounce as a parameter
2018-02-12 12:06:44 +01:00
e80becdaee
A ball has a min heihgt (for deformation)
2018-02-12 11:38:46 +01:00
9e605b0fec
Center is an attribute of ImplicitSurface.
...
This way the search space for Marching Cubes is way smaller.
2018-02-12 11:37:38 +01:00
1e059742f4
Better number of iterations
2018-02-12 10:50:45 +01:00
61933b9b78
A height shouldn't be negative.
2018-02-12 10:48:26 +01:00
dfbaa80e03
Debug of the physical model
2018-02-12 10:21:49 +01:00
d600f51a3a
Update makefile with my .o files
2018-02-12 01:27:16 +01:00
e1c759e429
Operator should be const
2018-02-12 01:26:51 +01:00
a824763e3b
Merge commit
2018-02-12 01:20:05 +01:00
1dff2ab839
test for a ball
2018-02-12 01:12:31 +01:00
006d2de34a
Stream operator for Ball
2018-02-12 01:11:23 +01:00
d1d2811978
Enhance test for marching cubes
2018-02-12 00:56:35 +01:00
c527ecc611
Marching: various fixes
2018-02-12 00:34:41 +01:00
80f0e96acf
Horizontal bounces.
2018-02-11 22:42:15 +01:00
0e026ccad1
Marching: fix static integration process
2018-02-11 20:39:59 +01:00
52ca47cde6
Marching: add test implicit surface and main
...
The test surface is the sphere TestImplicitSphere
2018-02-11 20:23:21 +01:00
4a3a1b9d76
Fix: ImplicitSurface.operator() is pure virtual
2018-02-11 20:19:26 +01:00
8d11d49b81
Marching: add compilation process
...
Also fix minor bugs
2018-02-11 18:34:00 +01:00
3100ef520f
Marching: implement algorithm, still untested
2018-02-11 17:54:44 +01:00
22e24258cd
Add a vertical plan collision
2018-02-11 17:29:56 +01:00
98fe6ebc12
s/ellipsoid/spheroid
2018-02-11 17:29:17 +01:00
998c77f643
Marching: add dichitomic search of intersection
2018-02-11 16:46:55 +01:00
4804309182
Marching: write C++ data structures
2018-02-11 14:50:41 +01:00
9ef21a2dc9
Update spheroid if conflict with a plan at a given height.
2018-02-09 20:23:06 +01:00
62730a03b4
March gen: add some testing and viz capabilities
...
This allows to visualize easily a generated configuration, thus allowing
testing
2018-02-09 20:07:54 +01:00
fc2f17b453
March gen: refactor for easier testing
2018-02-09 20:07:38 +01:00
f15151ff57
March gen: refactor for easier testing
2018-02-09 01:52:00 +01:00
0f60c717f0
March gen: symmetries do not seem to be needed
...
This would be backed by the base cases 10 and 15 being the same up to
planar symmetry with a plane of normal vector x.
2018-02-09 01:39:49 +01:00
b5ae4b5463
March generator: fix pretty printing
...
Fix various display/valid C++ generation problems.
2018-02-09 01:31:18 +01:00
65cb03487d
March generator: enhance error handling
2018-02-09 01:31:18 +01:00
1dece061a3
march generator: add reverse activated points
2018-02-09 01:31:06 +01:00
39d12ef8a4
Marching cubes: tentative configurations generator
...
First attempt to generate the configurations of the marching cubes
algorithm, following naively the definition — using the 15 base cases
and generating all rotations and symmetries. This implementation does
not try to be parcimonious, it bruteforces the configurations, since the
search space is quite small anyway.
The plan is to implement a python generator that outputs a valid .cpp
file containing the pre-computed (at compile time) array for
configurations.
2018-02-09 00:29:16 +01:00
776303b18d
Make operator() const for implicit surfaces
2018-02-08 12:22:19 +01:00
8b98f373bc
Add a context to implement marching cubes
2018-02-07 18:00:48 +01:00
4e41e88462
Add a cuboid structure
2018-02-07 18:00:48 +01:00
6c095dba0b
Fix missing semicolon
2018-02-07 17:57:49 +01:00
bf3232d790
Fix -Wreorder warnings
2018-02-07 15:18:53 +01:00
522ab7be39
Raw implementation of a Ball
2018-02-07 15:08:16 +01:00
e76974204d
s/ellipsoid/spheroid + implementation of operator()
2018-02-07 15:07:59 +01:00
b614979c7a
GlutRender.cpp: fix tab indentation
2018-02-06 22:15:35 +01:00
7e797980ac
Enable depth buffering
2018-02-06 22:15:19 +01:00
ae95da9cd8
Fancify scene, adding a tet
2018-02-06 21:29:32 +01:00
66d6d89aeb
Randomizing face colour for each face
...
Allows to easily identify each face.
2018-02-06 21:26:18 +01:00
6e89298950
Use mesh center everywhere else
2018-02-06 21:08:37 +01:00
8655e39fba
Add center to a mesh to allow easy translation
2018-02-06 20:45:23 +01:00