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041a1236c0
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missing interface in header file
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2018-02-13 22:55:12 +01:00 |
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15ee31c30e
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Integration of the grounds
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2018-02-13 22:51:51 +01:00 |
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188d43cb50
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Better animation
Bounces are slower, final position is the ball undeformed.
Also, moves continuously when it keep staying on the ground.
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2018-02-13 10:51:07 +01:00 |
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df865a3b48
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Merge branch 'master' into bounce
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2018-02-12 18:45:35 +01:00 |
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a1cc442885
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First observed bounce
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2018-02-12 18:40:05 +01:00 |
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9c37ead65d
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Merge new version with Perlin Noise
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2018-02-12 18:32:58 +01:00 |
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f2f6e9cb76
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Handling of bounces for perlin noise surfaces
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2018-02-12 17:41:12 +01:00 |
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1be55612d4
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Missing function in header file
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2018-02-12 14:14:50 +01:00 |
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c2cd75a61c
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Add movement on y-axis
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2018-02-12 13:54:39 +01:00 |
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e80becdaee
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A ball has a min heihgt (for deformation)
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2018-02-12 11:38:46 +01:00 |
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dfbaa80e03
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Debug of the physical model
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2018-02-12 10:21:49 +01:00 |
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006d2de34a
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Stream operator for Ball
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2018-02-12 01:11:23 +01:00 |
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80f0e96acf
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Horizontal bounces.
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2018-02-11 22:42:15 +01:00 |
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522ab7be39
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Raw implementation of a Ball
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2018-02-07 15:08:16 +01:00 |
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