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f4b1299d3e
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Avoid entering the block if we already stopped bouncing
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2018-02-13 12:47:33 +01:00 |
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afc7b4a3b9
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reduction of speed on x and z axis
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2018-02-13 12:46:47 +01:00 |
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188d43cb50
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Better animation
Bounces are slower, final position is the ball undeformed.
Also, moves continuously when it keep staying on the ground.
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2018-02-13 10:51:07 +01:00 |
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e3d913fd61
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Bouncing nearly works'
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2018-02-13 01:02:58 +01:00 |
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2f5c423cc7
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Fix supposedly bad initialisation
@Guinness is this correct?
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2018-02-12 18:45:53 +01:00 |
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df865a3b48
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Merge branch 'master' into bounce
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2018-02-12 18:45:35 +01:00 |
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a1cc442885
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First observed bounce
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2018-02-12 18:40:05 +01:00 |
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9c37ead65d
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Merge new version with Perlin Noise
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2018-02-12 18:32:58 +01:00 |
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26cac772d7
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Y axis is vertical for OpenGL
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2018-02-12 18:18:28 +01:00 |
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f2f6e9cb76
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Handling of bounces for perlin noise surfaces
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2018-02-12 17:41:12 +01:00 |
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1ee6875b5a
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Bounding box for spheroid, based on initial values.
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2018-02-12 14:31:08 +01:00 |
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c2cd75a61c
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Add movement on y-axis
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2018-02-12 13:54:39 +01:00 |
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19cb1eb343
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min_height for bounce as a parameter
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2018-02-12 12:06:44 +01:00 |
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e80becdaee
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A ball has a min heihgt (for deformation)
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2018-02-12 11:38:46 +01:00 |
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61933b9b78
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A height shouldn't be negative.
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2018-02-12 10:48:26 +01:00 |
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dfbaa80e03
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Debug of the physical model
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2018-02-12 10:21:49 +01:00 |
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006d2de34a
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Stream operator for Ball
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2018-02-12 01:11:23 +01:00 |
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80f0e96acf
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Horizontal bounces.
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2018-02-11 22:42:15 +01:00 |
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bf3232d790
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Fix -Wreorder warnings
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2018-02-07 15:18:53 +01:00 |
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522ab7be39
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Raw implementation of a Ball
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2018-02-07 15:08:16 +01:00 |
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