Commit graph

21 commits

Author SHA1 Message Date
ebf3f7a267 Remove debug lines 2018-02-13 12:47:55 +01:00
f4b1299d3e Avoid entering the block if we already stopped bouncing 2018-02-13 12:47:33 +01:00
afc7b4a3b9 reduction of speed on x and z axis 2018-02-13 12:46:47 +01:00
188d43cb50 Better animation
Bounces are slower, final position is the ball undeformed.
Also, moves continuously when it keep staying on the ground.
2018-02-13 10:51:07 +01:00
e3d913fd61 Bouncing nearly works' 2018-02-13 01:02:58 +01:00
2f5c423cc7 Fix supposedly bad initialisation
@Guinness is this correct?
2018-02-12 18:45:53 +01:00
df865a3b48 Merge branch 'master' into bounce 2018-02-12 18:45:35 +01:00
a1cc442885 First observed bounce 2018-02-12 18:40:05 +01:00
9c37ead65d Merge new version with Perlin Noise 2018-02-12 18:32:58 +01:00
26cac772d7 Y axis is vertical for OpenGL 2018-02-12 18:18:28 +01:00
f2f6e9cb76 Handling of bounces for perlin noise surfaces 2018-02-12 17:41:12 +01:00
1ee6875b5a Bounding box for spheroid, based on initial values. 2018-02-12 14:31:08 +01:00
c2cd75a61c Add movement on y-axis 2018-02-12 13:54:39 +01:00
19cb1eb343 min_height for bounce as a parameter 2018-02-12 12:06:44 +01:00
e80becdaee A ball has a min heihgt (for deformation) 2018-02-12 11:38:46 +01:00
61933b9b78 A height shouldn't be negative. 2018-02-12 10:48:26 +01:00
dfbaa80e03 Debug of the physical model 2018-02-12 10:21:49 +01:00
006d2de34a Stream operator for Ball 2018-02-12 01:11:23 +01:00
80f0e96acf Horizontal bounces. 2018-02-11 22:42:15 +01:00
bf3232d790 Fix -Wreorder warnings 2018-02-07 15:18:53 +01:00
522ab7be39 Raw implementation of a Ball 2018-02-07 15:08:16 +01:00