Commit graph

12 commits

Author SHA1 Message Date
Rémi Oudin 188d43cb50 Better animation
Bounces are slower, final position is the ball undeformed.
Also, moves continuously when it keep staying on the ground.
2018-02-13 10:51:07 +01:00
Théophile Bastian df865a3b48 Merge branch 'master' into bounce 2018-02-12 18:45:35 +01:00
Théophile Bastian a1cc442885 First observed bounce 2018-02-12 18:40:05 +01:00
Rémi Oudin 9c37ead65d Merge new version with Perlin Noise 2018-02-12 18:32:58 +01:00
Rémi Oudin f2f6e9cb76 Handling of bounces for perlin noise surfaces 2018-02-12 17:41:12 +01:00
Rémi Oudin 1be55612d4 Missing function in header file 2018-02-12 14:14:50 +01:00
Rémi Oudin c2cd75a61c Add movement on y-axis 2018-02-12 13:54:39 +01:00
Rémi Oudin e80becdaee A ball has a min heihgt (for deformation) 2018-02-12 11:38:46 +01:00
Rémi Oudin dfbaa80e03 Debug of the physical model 2018-02-12 10:21:49 +01:00
Rémi Oudin 006d2de34a Stream operator for Ball 2018-02-12 01:11:23 +01:00
Rémi Oudin 80f0e96acf Horizontal bounces. 2018-02-11 22:42:15 +01:00
Rémi Oudin 522ab7be39 Raw implementation of a Ball 2018-02-07 15:08:16 +01:00