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b404c2301f
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Add debugging display (on compilation switches)
DEBUG_DISPLAY_WIREFRAME: show a wireframe structure
DEBUG_DISPLAY_NORMAL: show the vertices' normal vectors
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2018-02-13 16:41:30 +01:00 |
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56d8e22f21
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Use openGL lightings — still kind of bad for now
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2018-02-13 16:41:30 +01:00 |
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36bc8e1b5c
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Use normals for implicit surfaces
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2018-02-13 16:41:30 +01:00 |
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8c254dff15
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Use normals in glut render
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2018-02-13 16:41:30 +01:00 |
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0bae04d802
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Fix clock being real and not user clock
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2018-02-12 21:53:35 +01:00 |
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a1cc442885
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First observed bounce
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2018-02-12 18:40:05 +01:00 |
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b614979c7a
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GlutRender.cpp: fix tab indentation
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2018-02-06 22:15:35 +01:00 |
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7e797980ac
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Enable depth buffering
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2018-02-06 22:15:19 +01:00 |
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66d6d89aeb
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Randomizing face colour for each face
Allows to easily identify each face.
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2018-02-06 21:26:18 +01:00 |
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6e89298950
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Use mesh center everywhere else
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2018-02-06 21:08:37 +01:00 |
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c179b1049f
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Make basic glut renderer work
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2018-02-06 19:10:08 +01:00 |
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5c19700e42
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Create a basic glut renderer — yet untested
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2018-01-28 23:03:36 +01:00 |
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