Commit graph

18 commits

Author SHA1 Message Date
188d43cb50 Better animation
Bounces are slower, final position is the ball undeformed.
Also, moves continuously when it keep staying on the ground.
2018-02-13 10:51:07 +01:00
e3d913fd61 Bouncing nearly works' 2018-02-13 01:02:58 +01:00
2f5c423cc7 Fix supposedly bad initialisation
@Guinness is this correct?
2018-02-12 18:45:53 +01:00
df865a3b48 Merge branch 'master' into bounce 2018-02-12 18:45:35 +01:00
a1cc442885 First observed bounce 2018-02-12 18:40:05 +01:00
9c37ead65d Merge new version with Perlin Noise 2018-02-12 18:32:58 +01:00
26cac772d7 Y axis is vertical for OpenGL 2018-02-12 18:18:28 +01:00
f2f6e9cb76 Handling of bounces for perlin noise surfaces 2018-02-12 17:41:12 +01:00
1ee6875b5a Bounding box for spheroid, based on initial values. 2018-02-12 14:31:08 +01:00
c2cd75a61c Add movement on y-axis 2018-02-12 13:54:39 +01:00
19cb1eb343 min_height for bounce as a parameter 2018-02-12 12:06:44 +01:00
e80becdaee A ball has a min heihgt (for deformation) 2018-02-12 11:38:46 +01:00
61933b9b78 A height shouldn't be negative. 2018-02-12 10:48:26 +01:00
dfbaa80e03 Debug of the physical model 2018-02-12 10:21:49 +01:00
006d2de34a Stream operator for Ball 2018-02-12 01:11:23 +01:00
80f0e96acf Horizontal bounces. 2018-02-11 22:42:15 +01:00
bf3232d790 Fix -Wreorder warnings 2018-02-07 15:18:53 +01:00
522ab7be39 Raw implementation of a Ball 2018-02-07 15:08:16 +01:00