Commit Graph

14 Commits

Author SHA1 Message Date
Rémi Oudin 041a1236c0 missing interface in header file 2018-02-13 22:55:12 +01:00
Rémi Oudin 15ee31c30e Integration of the grounds 2018-02-13 22:51:51 +01:00
Rémi Oudin 188d43cb50 Better animation
Bounces are slower, final position is the ball undeformed.
Also, moves continuously when it keep staying on the ground.
2018-02-13 10:51:07 +01:00
Théophile Bastian df865a3b48 Merge branch 'master' into bounce 2018-02-12 18:45:35 +01:00
Théophile Bastian a1cc442885 First observed bounce 2018-02-12 18:40:05 +01:00
Rémi Oudin 9c37ead65d Merge new version with Perlin Noise 2018-02-12 18:32:58 +01:00
Rémi Oudin f2f6e9cb76 Handling of bounces for perlin noise surfaces 2018-02-12 17:41:12 +01:00
Rémi Oudin 1be55612d4 Missing function in header file 2018-02-12 14:14:50 +01:00
Rémi Oudin c2cd75a61c Add movement on y-axis 2018-02-12 13:54:39 +01:00
Rémi Oudin e80becdaee A ball has a min heihgt (for deformation) 2018-02-12 11:38:46 +01:00
Rémi Oudin dfbaa80e03 Debug of the physical model 2018-02-12 10:21:49 +01:00
Rémi Oudin 006d2de34a Stream operator for Ball 2018-02-12 01:11:23 +01:00
Rémi Oudin 80f0e96acf Horizontal bounces. 2018-02-11 22:42:15 +01:00
Rémi Oudin 522ab7be39 Raw implementation of a Ball 2018-02-07 15:08:16 +01:00