Y axis is vertical for OpenGL
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1ee6875b5a
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3 changed files with 9 additions and 9 deletions
12
Ball.cpp
12
Ball.cpp
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@ -5,20 +5,20 @@
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Ball::Ball(Point& _center, double _min_height, double _v_x, double _p, double _q) :
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Center(_center),
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surface(_center, min_height, _p, _q),
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init_h(_center.z),
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init_h(_center.y),
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min_height(_min_height),
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bounce_number(0.0),
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crt_time(0),
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A(_center.z),
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A(_center.y),
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B(0),
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U(sqrt(2 * G_CTE * _center.z)),
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T(sqrt(2.0 * _center.z / G_CTE)),
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U(sqrt(2 * G_CTE * _center.y)),
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T(sqrt(2.0 * _center.y / G_CTE)),
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v_x(_v_x)
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{
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}
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void Ball::_compute_pos(double dt) {
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Center.z = fmax(0.0, A + B * crt_time - (G_CTE / 2) * crt_time * crt_time + min_height);
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Center.y = fmax(0.0, A + B * crt_time - (G_CTE / 2) * crt_time * crt_time + min_height);
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Center.x += dt * v_x;
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surface.update_center_pos(Center);
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}
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@ -66,7 +66,7 @@ std::ostream& operator<< (std::ostream &out, Ball const& data) {
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out << "t:" << data.access_crt_time() << ":";
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out << "T:" << data.accessT() << ":";
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out << center.x << ':';
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out << center.y << ':';
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out << center.z << ':';
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out << center.y << ':';
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return out;
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}
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@ -10,7 +10,7 @@ using namespace std;
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int main(int argc, char** argv) {
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int i;
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Point center(0,0,10);
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Point center(0,10,0);
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Ball ball(center, 0, 0.25, 1, 1);
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for(i=0; i< 10000; i++) {
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ball.update_pos(0.001);
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@ -29,8 +29,8 @@ void Spheroid::update_center_pos(Point& _center) {
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}
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void Spheroid::check_horizontal_plan_collision(double& height) {
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if ((center.z - p) <= height) {
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p = fmin(init_p, center.z-height);
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if ((center.y - p) <= height) {
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p = fmin(init_p, center.y-height);
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update_radius();
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}
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}
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