mpri-graphics-project/spheroid.hpp

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/**
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* Defines a spheroid, which is a basic interpretaion of the ball when it is
* bouncing.
**/
#include <cstddef>
#include <cmath>
#include "Implicit.hpp"
#include "common_structures.hpp"
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#include "PerlinNoise.hpp"
const double PI = 3.141592653589793;
class Spheroid : public ImplicitSurface {
public:
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Spheroid(const Point& _center, double _min_p, double _p, double _q);
void update_center_pos(Point& _center);
void update_radius();
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void update_height();
void check_horizontal_plan_collision(double& height);
void check_vertical_plan_collision(double& abscissa);
Cuboid max_bounding_box() const;
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void check_perlin_collision(PerlinNoise perlin);
Point getNormalVector() const { return normal_vector;}
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double operator() (double _x, double _y, double _z) const;
private:
/**
* p corresponds to the half-height of the ball,
* q to the radius of the ball,
* V is the volume. Extremely useful to have a constant volume in the
* ball
**/
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Point normal_vector;
double min_p, init_p, p, q;
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size_t stiffness;
double V;
void _compute_volume();
};