mpri-graphics-project/common_structures.hpp

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/**
* Defines a few widely used, widely spread structures. Imported pervasively.
**/
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#pragma once
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#include <functional> // Hash
#include <vector>
#include <cassert>
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struct Point {
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Point(double x, double y, double z) : x(x), y(y), z(z) {}
double x, y, z;
double operator[](unsigned i) const {
assert(0 <= i && i < 3);
switch(i) {
case 0: return x;
case 1: return y;
case 2: return z;
default: return 0;
}
}
};
struct Face {
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Face(int v0, int v1, int v2) {
vert[0] = v0;
vert[1] = v1;
vert[2] = v2;
}
int vert[3];
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int operator[](unsigned i) const {
return vert[i % 3]; // dodge errors
}
const Point& pt(int id, const std::vector<Point>& pts) const {
assert(0 <= id && id < 3);
return pts[vert[id]];
}
};
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namespace std {
template<> struct hash<Face>
{
typedef Face argument_type;
typedef std::size_t result_type;
result_type operator()(argument_type const& s) const noexcept
{
result_type const h1 ( std::hash<int>{}(s[0]) );
result_type const h2 ( std::hash<int>{}(s[1]) );
result_type const h3 ( std::hash<int>{}(s[2]) );
return h1 ^ h2 ^ h3;
}
};
}