580 lines
13 KiB
Python
580 lines
13 KiB
Python
#!/usr/bin/env python3
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""" Generates Marching Cubes' algorithm array of triangles
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Generates the array of triangles for a given intersection pattern of a unit
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cube.
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"""
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from functools import reduce
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import sys
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PREAMBLE = """
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#include "../MarchingCubes.hpp"
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typedef MarchingCubes::CubeTri Tri;
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typedef std::vector<Tri> TriVect;
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typedef MarchingCubes::CubeEdge Edge;
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const TriVect MarchingCubes::edges_of_intersection[] = {
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"""
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class Vert:
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frnt_bot_l = (0, 0, 1)
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frnt_bot_r = (1, 0, 1)
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frnt_top_l = (0, 1, 1)
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frnt_top_r = (1, 1, 1)
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back_bot_l = (0, 0, 0)
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back_bot_r = (1, 0, 0)
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back_top_l = (0, 1, 0)
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back_top_r = (1, 1, 0)
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class Edge:
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def __init__(self, v1, v2):
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self.vert = [
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v1 if v1 < v2 else v2,
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v2 if v1 < v2 else v1,
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]
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if v1 == v2:
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raise ValueError((v1, v2))
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def same_as(self, oth):
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return self.vert == oth.vert
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def transform(self, transf):
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return Edge(
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transf(self.vert[0]),
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transf(self.vert[1]))
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def dump(self):
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def cbool(val):
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return "1" if val else "0"
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return "Edge({}, {}, {}, {}, {}, {})".format(
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cbool(self.vert[0][0]),
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cbool(self.vert[0][1]),
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cbool(self.vert[0][2]),
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cbool(self.vert[1][0]),
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cbool(self.vert[1][1]),
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cbool(self.vert[1][2]))
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class Edg:
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frnt_l = Edge(Vert.frnt_bot_l, Vert.frnt_top_l)
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frnt_r = Edge(Vert.frnt_bot_r, Vert.frnt_top_r)
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frnt_top = Edge(Vert.frnt_top_l, Vert.frnt_top_r)
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frnt_bot = Edge(Vert.frnt_bot_l, Vert.frnt_bot_r)
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back_l = Edge(Vert.back_bot_l, Vert.back_top_l)
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back_r = Edge(Vert.back_bot_r, Vert.back_top_r)
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back_top = Edge(Vert.back_top_l, Vert.back_top_r)
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back_bot = Edge(Vert.back_bot_l, Vert.back_bot_r)
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top_l = Edge(Vert.frnt_top_l, Vert.back_top_l)
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top_r = Edge(Vert.frnt_top_r, Vert.back_top_r)
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bot_l = Edge(Vert.frnt_bot_l, Vert.back_bot_l)
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bot_r = Edge(Vert.frnt_bot_r, Vert.back_bot_r)
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class TriangulatedCube:
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ALL_ELTS = {
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Vert.frnt_bot_l,
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Vert.frnt_bot_r,
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Vert.frnt_top_l,
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Vert.frnt_top_r,
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Vert.back_bot_l,
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Vert.back_bot_r,
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Vert.back_top_l,
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Vert.back_top_r,
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}
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def __init__(self, activated, triangles=None):
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self.triangles = [] if triangles is None else triangles
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self.activated = activated
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self.non_activated = TriangulatedCube.ALL_ELTS - activated
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def transform(self, transf):
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n_tri = []
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for tri in self.triangles:
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n_edge = []
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for edge in tri:
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n_edge.append(edge.transform(transf))
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n_tri.append(n_edge)
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n_act = set()
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for act in self.activated:
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n_act.add(transf(act))
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return TriangulatedCube(n_act, n_tri)
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def reverse_activated(self):
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self.activated, self.non_activated = \
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self.non_activated, self.activated
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def activated_code(self):
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out = 0
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for act in self.activated:
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val = (act[0]
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+ (act[1] << 1)
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+ (act[2] << 2))
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out |= (1 << val)
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return out
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def dump_tri(tri):
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return ("Tri({}, {}, {})".format(
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tri[0].dump(), tri[1].dump(), tri[2].dump()))
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def rot_general(vert, fixed, ax1, ax2):
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cases = {
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(0, 0): (0, 1),
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(0, 1): (1, 1),
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(1, 1): (1, 0),
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(1, 0): (0, 0),
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}
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moved = cases[(vert[ax1], vert[ax2])]
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out = [0] * 3
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out[fixed] = vert[fixed]
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out[ax1] = moved[0]
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out[ax2] = moved[1]
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return (out[0], out[1], out[2])
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def rot_x(vert):
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return rot_general(vert, 0, 1, 2)
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def rot_y(vert):
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return rot_general(vert, 1, 2, 0)
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def rot_z(vert):
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return rot_general(vert, 2, 0, 1)
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def all_transforms():
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def compose2(fun1, fun2):
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return lambda x: fun1(fun2(x))
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def compose(*fs):
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return reduce(compose2, fs, lambda x: x)
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def funcpow(fun, exp):
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return compose(*([fun] * exp))
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output = []
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for num_rx in range(4):
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for num_ry in range(4):
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for num_rz in range(4):
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cur = compose(
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funcpow(rot_x, num_rx),
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funcpow(rot_y, num_ry),
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funcpow(rot_z, num_rz))
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output.append(cur)
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return output
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def gen_index(base_cases):
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transforms = all_transforms()
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index = [None for x in range(256)]
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for case in base_cases:
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code = case.activated_code()
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assert index[code] is None
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index[code] = case
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for transf in transforms:
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for rev_activated in [False, True]:
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for case in base_cases:
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tr_case = case.transform(transf)
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if rev_activated:
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tr_case.reverse_activated()
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code = tr_case.activated_code()
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if index[code] is None:
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index[code] = tr_case
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has_unbound = False
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for (val, tri) in enumerate(index):
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if tri is None:
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print(">> UNBOUND {}".format(val), file=sys.stderr)
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has_unbound = True
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if has_unbound:
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raise RuntimeError("Some cases were not generated.")
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return index
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def pretty_print(index):
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output = ""
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output += PREAMBLE
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for (case_id, case) in enumerate(index):
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output += "\tTriVect({{ // == {}\n".format(case_id)
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for (tri_id, tri) in enumerate(case.triangles):
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output += '\t\t{}{}'.format(
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dump_tri(tri),
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",\n" if tri_id != len(case.triangles) - 1 else '\n')
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output += '\t\t})' + (',\n' if case_id != len(index) - 1 else '\n')
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output += "};\n"
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return output
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def do_main(base_cases):
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print(pretty_print(gen_index(base_cases)))
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BASE_CASES = [
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# Source: <https://en.wikipedia.org/wiki/File:MarchingCubes.svg>
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# -- 1 --
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TriangulatedCube(set(), []),
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# -- 2 --
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TriangulatedCube(
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{
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Vert.frnt_bot_l,
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},
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[
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[
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Edg.frnt_bot,
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Edg.bot_l,
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Edg.frnt_l,
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],
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]),
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# -- 3 --
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TriangulatedCube(
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{
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Vert.frnt_bot_l,
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Vert.frnt_bot_r,
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},
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[
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[
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Edg.frnt_l,
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Edg.bot_l,
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Edg.bot_r,
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],
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[
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Edg.frnt_l,
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Edg.frnt_r,
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Edg.bot_r,
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],
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]),
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# -- 4 --
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TriangulatedCube(
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{
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Vert.frnt_bot_l,
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Vert.frnt_top_r,
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},
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[
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[
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Edg.frnt_bot,
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Edg.bot_l,
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Edg.frnt_l,
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],
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[
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Edg.frnt_top,
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Edg.top_r,
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Edg.frnt_r,
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],
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]),
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# -- 5 --
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TriangulatedCube(
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{
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Vert.frnt_bot_r,
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Vert.back_bot_r,
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Vert.back_bot_l,
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},
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[
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[
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Edg.frnt_r,
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Edg.back_r,
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Edg.back_l,
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],
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[
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Edg.bot_l,
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Edg.frnt_bot,
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Edg.frnt_r,
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],
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[
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Edg.frnt_r,
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Edg.back_l,
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Edg.bot_l,
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],
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]),
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# -- 6 --
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TriangulatedCube(
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{
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Vert.frnt_bot_l,
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Vert.back_bot_l,
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Vert.frnt_bot_r,
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Vert.back_bot_r,
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},
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[
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[
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Edg.frnt_l,
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Edg.frnt_r,
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Edg.back_r,
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],
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[
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Edg.back_r,
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Edg.back_l,
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Edg.frnt_l,
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],
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]),
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# -- 7 --
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TriangulatedCube(
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{
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Vert.frnt_top_l,
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Vert.back_bot_l,
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Vert.frnt_bot_r,
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Vert.back_bot_r,
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},
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[
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[
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Edg.frnt_r,
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Edg.back_r,
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Edg.back_l,
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],
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[
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Edg.bot_l,
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Edg.frnt_bot,
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Edg.frnt_r,
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],
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[
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Edg.frnt_r,
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Edg.back_l,
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Edg.bot_l,
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],
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[
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Edg.frnt_l,
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Edg.frnt_top,
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Edg.top_l,
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],
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]),
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# -- 8 --
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TriangulatedCube(
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{
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Vert.frnt_bot_l,
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Vert.back_bot_r,
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Vert.frnt_top_r,
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Vert.back_top_l,
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},
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[
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[
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Edg.frnt_bot,
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Edg.bot_l,
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Edg.frnt_l,
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],
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[
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Edg.frnt_top,
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Edg.top_r,
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Edg.frnt_r,
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],
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[
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Edg.back_bot,
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Edg.bot_r,
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Edg.back_r,
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],
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[
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Edg.back_top,
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Edg.top_l,
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Edg.back_l,
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],
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]),
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# -- 9 --
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TriangulatedCube(
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{
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Vert.back_bot_l,
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Vert.back_bot_r,
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Vert.back_top_l,
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Vert.frnt_bot_l,
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},
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[
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[
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Edg.top_l,
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Edg.frnt_l,
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Edg.back_top,
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],
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[
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Edg.frnt_l,
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Edg.back_top,
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Edg.frnt_bot,
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],
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[
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Edg.back_top,
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Edg.frnt_bot,
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Edg.back_r,
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],
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[
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Edg.frnt_bot,
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Edg.back_r,
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Edg.bot_r,
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],
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]),
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# -- 10 --
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TriangulatedCube(
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{
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Vert.back_top_l,
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Vert.back_bot_l,
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Vert.back_bot_r,
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Vert.frnt_bot_r,
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},
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[
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[
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Edg.bot_l,
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Edg.frnt_bot,
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Edg.top_l,
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],
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[
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Edg.frnt_bot,
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Edg.top_l,
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Edg.back_r,
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],
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[
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Edg.top_l,
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Edg.back_r,
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Edg.back_top,
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],
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[
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Edg.frnt_bot,
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Edg.back_r,
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Edg.frnt_r,
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],
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]),
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# -- 11 --
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TriangulatedCube(
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{
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Vert.frnt_bot_l,
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Vert.back_top_r,
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},
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[
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[
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Edg.frnt_bot,
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Edg.frnt_l,
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Edg.bot_l,
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],
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[
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Edg.back_top,
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Edg.back_r,
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Edg.top_r,
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],
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]),
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# -- 12 --
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TriangulatedCube(
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{
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Vert.frnt_bot_l,
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Vert.frnt_bot_r,
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Vert.back_top_r,
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},
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[
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[
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Edg.frnt_l,
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Edg.bot_l,
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Edg.bot_r,
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],
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[
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Edg.frnt_l,
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Edg.frnt_r,
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Edg.bot_r,
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],
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[
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Edg.back_top,
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Edg.back_r,
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Edg.top_r,
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],
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]),
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# -- 13 --
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TriangulatedCube(
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{
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Vert.frnt_top_l,
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Vert.frnt_bot_r,
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Vert.back_top_r,
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},
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[
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[
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Edg.frnt_l,
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Edg.frnt_top,
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Edg.top_l,
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],
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[
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Edg.frnt_r,
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Edg.frnt_bot,
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Edg.bot_r,
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],
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[
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Edg.back_r,
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Edg.back_top,
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Edg.top_r,
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],
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]),
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# -- 14 --
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TriangulatedCube(
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{
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Vert.frnt_bot_l,
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Vert.frnt_top_l,
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Vert.back_bot_r,
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Vert.back_top_r,
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},
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[
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[
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Edg.frnt_top,
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Edg.frnt_bot,
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Edg.top_l,
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],
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[
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Edg.frnt_bot,
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Edg.top_l,
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Edg.bot_l,
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],
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[
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Edg.back_bot,
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Edg.back_top,
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Edg.bot_r,
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],
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[
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Edg.back_top,
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Edg.bot_r,
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Edg.top_r,
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],
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]),
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# -- 15 --
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TriangulatedCube(
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{
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Vert.frnt_bot_l,
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Vert.back_bot_l,
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Vert.back_bot_r,
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Vert.back_top_r,
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},
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[
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[
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Edg.frnt_l,
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Edg.frnt_bot,
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Edg.back_l,
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],
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[
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Edg.frnt_bot,
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Edg.back_l,
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Edg.top_r,
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],
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[
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Edg.back_l,
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Edg.top_r,
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Edg.back_top,
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],
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[
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Edg.frnt_bot,
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Edg.top_r,
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Edg.bot_r,
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],
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]),
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]
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def main():
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do_main(BASE_CASES)
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if __name__ == "__main__":
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main()
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