56 lines
1.3 KiB
C++
56 lines
1.3 KiB
C++
/**
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* Implementation of a spheroid
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**/
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#include "spheroid.hpp"
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#include <iostream>
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Spheroid::Spheroid(const Point& _center, double _min_p, double _p, double _q) :
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ImplicitSurface(_center), min_p(_min_p),
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init_p(_p), p(_p), q(_q), stiffness(0)
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{
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_compute_volume();
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}
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void Spheroid::_compute_volume() {
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V = (4./3.) * PI * p * q * q;
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}
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void Spheroid::update_radius() {
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q = sqrt((3./4.) * V / PI / p);
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}
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void Spheroid::update_center_pos(Point& _center) {
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center = _center;
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}
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void Spheroid::check_ground_collision(const Ground* ground) {
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double height = (*ground)(center.x, center.z);
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if (((center.y -p) <= height) || (p < init_p)) {
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p = fmin(init_p, center.y - height);
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update_radius();
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}
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}
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Cuboid Spheroid::max_bounding_box() const {
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double max_radius = sqrt((3./4.) * V / PI / min_p);
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double max_height = init_p;
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Point _bd1(max_radius, max_height, max_radius);
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Point _bd2(-max_radius, -max_height, -max_radius);
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return Cuboid(_bd1, _bd2);
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}
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double Spheroid::operator() (double _x, double _y, double _z) const {
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return (pow(_x, 2) / pow(q, 2)
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+ pow(_y, 2) / pow(p, 2)
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+ pow(_z, 2) / pow(q, 2) -1);
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}
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Point Spheroid::location_hint() const {
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return Point(0, p, 0);
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}
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