mpri-graphics-project/Ball.cpp

79 lines
1.8 KiB
C++

#include "Ball.hpp"
#include <iostream>
#include <cmath>
Ball::Ball(Point& _center, double _min_height, double _v_x, double _v_y, double _p, double _q) :
Center(_center),
surface(_center, _p, _q),
init_h(_center.z),
min_height(_min_height),
bounce_number(0.0),
crt_time(0),
A(_center.z),
B(0),
U(sqrt(2 * G_CTE * _center.z)),
T(sqrt(2.0 * _center.z / G_CTE)),
v_x(_v_x),
v_y(_v_y)
{
}
void Ball::_compute_pos(double dt) {
Center.z = fmax(0.0, A + B * crt_time - (G_CTE / 2) * crt_time * crt_time + min_height);
Center.x += dt * v_x;
Center.y += dt * v_y;
surface.update_center_pos(Center);
}
void Ball::_compute_T_n() {
double update = (pow(0.5, bounce_number-1) * sqrt(2 * init_h / G_CTE));
T += update;
}
void Ball::_compute_B_n() {
B = G_CTE * T + U;
}
void Ball::_compute_A_n() {
A = - G_CTE * T * T / 2 - (U * T);
}
void Ball::_compute_U_n() {
U *= 0.5;
}
void Ball::_compute_v_x() {
v_x *= 0.5;
}
void Ball::_compute_v_y() {
v_y *= 0.5;
}
void Ball::update_pos(double dt) {
crt_time += dt;
if (crt_time >= T) {
bounce_number += 1;
_compute_U_n();
_compute_A_n();
_compute_B_n();
_compute_T_n();
_compute_v_x();
_compute_v_y();
std::cout << "New bounce :";
std::cout << "U:" << U << ":";
std::cout << "A:" << A << ":";
std::cout << "B:" << B << ":";
std::cout << "T:" << T << "\n";
}
_compute_pos(dt);
}
std::ostream& operator<< (std::ostream &out, Ball const& data) {
Point center = data.getCenter();
out << "t:" << data.access_crt_time() << ":";
out << "T:" << data.accessT() << ":";
out << center.x << ':';
out << center.y << ':';
out << center.z << ':';
return out;
}