38 lines
1.2 KiB
C++
38 lines
1.2 KiB
C++
/**
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* Defines a spheroid, which is a basic interpretaion of the ball when it is
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* bouncing.
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**/
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#include <cstddef>
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#include <cmath>
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#include "Implicit.hpp"
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#include "common_structures.hpp"
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#include "PerlinNoise.hpp"
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const double PI = 3.141592653589793;
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class Spheroid : public ImplicitSurface {
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public:
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Spheroid(const Point& _center, double _min_p, double _p, double _q);
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void update_center_pos(Point& _center);
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void update_radius();
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void update_height();
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void check_horizontal_plan_collision(double height);
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void check_vertical_plan_collision(double& abscissa);
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Cuboid max_bounding_box() const;
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void check_perlin_collision(PerlinNoise perlin);
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Point getNormalVector() const { return normal_vector;}
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double operator() (double _x, double _y, double _z) const;
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private:
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/**
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* p corresponds to the half-height of the ball,
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* q to the radius of the ball,
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* V is the volume. Extremely useful to have a constant volume in the
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* ball
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**/
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Point normal_vector;
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double min_p, init_p, p, q;
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size_t stiffness;
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double V;
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void _compute_volume();
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};
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