40 lines
1.2 KiB
C++
40 lines
1.2 KiB
C++
/** An entry-point file using render/GlutRender as a renderer, displaying the
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* bouncing implicit-surface defined sphere.
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**/
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#include "render/GlutRender.hpp"
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#include "Ball.hpp"
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#include "FlatGround.hpp"
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#include "MarchingCubes.hpp"
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#include "GroundFlatMesh.hpp"
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#include "periodic_updates.hpp"
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int main(int argc, char** argv) {
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FlatGround* flat = new FlatGround();
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GlutRender& render = GlutRender::get_instance();
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render.init(&argc, argv, 640, 480, "Bouncing stuff");
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Ball ball(Point(0, 5, 0), flat, 0.55, -.5, -.7, 1, 1);
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ball.get_surface()->set_color(Color(1., 0., 0.));
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Cuboid bbox = ball.get_surface()->max_bounding_box();
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Cuboid bbox_2(Point(-2, -1, -2), Point(2,1,2));
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printf("%.2lf %.2lf %.2lf | %.2lf %.2lf %.2lf\n",
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bbox.low(0), bbox.low(1), bbox.low(2),
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bbox.high(0), bbox.high(1), bbox.high(2));
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render.add_surface(ball.get_surface(), bbox);
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GroundFlatMesh ground(Point(0., 0., 0.), 0.05);
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ground.get_mesh()->set_color(Color(0.13, 0.82, 0.21));
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render.add_mesh(ground.get_mesh());
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render.set_idle_func(periodic_update);
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init_periodic_static(&ball);
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render.run();
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return 0;
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}
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