Compare commits
4 commits
818aaf01a9
...
eaa730f5dc
Author | SHA1 | Date | |
---|---|---|---|
eaa730f5dc | |||
b208cc237e | |||
3bf61a7409 | |||
3e3ec57bb5 |
11 changed files with 153 additions and 22 deletions
5
Ball.cpp
5
Ball.cpp
|
@ -42,7 +42,6 @@ void Ball::_compute_pos(double dt) {
|
||||||
}
|
}
|
||||||
Center.x += dt * v_x;
|
Center.x += dt * v_x;
|
||||||
Center.z += dt * v_z;
|
Center.z += dt * v_z;
|
||||||
std::cout << (*this) <<"\n";
|
|
||||||
surface.update_center_pos(Center);
|
surface.update_center_pos(Center);
|
||||||
surface.check_ground_collision(ground);
|
surface.check_ground_collision(ground);
|
||||||
}
|
}
|
||||||
|
@ -89,10 +88,6 @@ void Ball::_compute_parameters() {
|
||||||
_compute_v_x(normal);
|
_compute_v_x(normal);
|
||||||
_compute_v_z(normal);
|
_compute_v_z(normal);
|
||||||
min_height = fmin(radius, min_height + 0.2 * (radius - min_height));
|
min_height = fmin(radius, min_height + 0.2 * (radius - min_height));
|
||||||
std::cout << "U:" << U << "\n";
|
|
||||||
std::cout << "B:" << B << "\n";
|
|
||||||
std::cout << "A:" << A << "\n";
|
|
||||||
std::cout << "T:" << T << "\n";
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Ball::update_pos(double dt) {
|
void Ball::update_pos(double dt) {
|
||||||
|
|
45
GroundFlatMesh.cpp
Normal file
45
GroundFlatMesh.cpp
Normal file
|
@ -0,0 +1,45 @@
|
||||||
|
#include "GroundFlatMesh.hpp"
|
||||||
|
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
|
const int GroundFlatMesh::MIN_I = -40;
|
||||||
|
const int GroundFlatMesh::MAX_I = 100;
|
||||||
|
const int GroundFlatMesh::MIN_J = -40;
|
||||||
|
const int GroundFlatMesh::MAX_J = 100;
|
||||||
|
|
||||||
|
GroundFlatMesh::GroundFlatMesh(const Point& center, double decay_speed)
|
||||||
|
: center(center), decay_speed(decay_speed)
|
||||||
|
{
|
||||||
|
std::vector<std::vector<size_t> > vertice_at(MAX_I - MIN_I + 1,
|
||||||
|
std::vector<size_t>(MAX_J - MIN_J + 1));
|
||||||
|
|
||||||
|
for(int i=MIN_I; i < MAX_I + 1; ++i) {
|
||||||
|
for(int j=MIN_J; j < MAX_J + 1; ++j) {
|
||||||
|
vertice_at[i - MIN_I][j - MIN_J] =
|
||||||
|
output.add_vertice(
|
||||||
|
tile_position(i, j),
|
||||||
|
Point(0., 1., 0.));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for(int i=MIN_I; i < MAX_I; ++i) {
|
||||||
|
for(int j=MIN_J; j < MAX_J; ++j) {
|
||||||
|
output.add_face(Face(
|
||||||
|
vertice_at[i - MIN_I][j - MIN_J],
|
||||||
|
vertice_at[i - MIN_I][j + 1 - MIN_J],
|
||||||
|
vertice_at[i + 1 - MIN_I][j + 1 - MIN_J]));
|
||||||
|
output.add_face(Face(
|
||||||
|
vertice_at[i - MIN_I][j - MIN_J],
|
||||||
|
vertice_at[i + 1 - MIN_I][j + 1 - MIN_J],
|
||||||
|
vertice_at[i + 1- MIN_I][j - MIN_J]));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
double GroundFlatMesh::ith_dist(int i) const {
|
||||||
|
return ((i < 0) ? -1 : 1) * decay_speed * i * i;
|
||||||
|
}
|
||||||
|
|
||||||
|
Point GroundFlatMesh::tile_position(int i, int j) const {
|
||||||
|
return Point(ith_dist(i), 0., ith_dist(j));
|
||||||
|
}
|
20
GroundFlatMesh.hpp
Normal file
20
GroundFlatMesh.hpp
Normal file
|
@ -0,0 +1,20 @@
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "Mesh.hpp"
|
||||||
|
|
||||||
|
class GroundFlatMesh {
|
||||||
|
public:
|
||||||
|
GroundFlatMesh(const Point& center, double decay_speed);
|
||||||
|
|
||||||
|
Mesh* get_mesh() { return &output; }
|
||||||
|
|
||||||
|
private: //meth
|
||||||
|
double ith_dist(int i) const;
|
||||||
|
Point tile_position(int i, int j) const;
|
||||||
|
|
||||||
|
private:
|
||||||
|
static const int MIN_I, MAX_I, MIN_J, MAX_J;
|
||||||
|
Mesh output;
|
||||||
|
const Point& center;
|
||||||
|
double decay_speed;
|
||||||
|
};
|
|
@ -8,11 +8,16 @@ class ImplicitSurface {
|
||||||
double operator()(const Point& pt) const;
|
double operator()(const Point& pt) const;
|
||||||
Point getCenter() const { return center;}
|
Point getCenter() const { return center;}
|
||||||
|
|
||||||
|
const Color& get_color() const { return color; }
|
||||||
|
void set_color(const Color& _color) { color = _color; }
|
||||||
|
|
||||||
virtual Point location_hint() const = 0;
|
virtual Point location_hint() const = 0;
|
||||||
|
|
||||||
/// Compute the normal vector to the isosurface at `pt`
|
/// Compute the normal vector to the isosurface at `pt`
|
||||||
Point normal_at(const Point& pt) const;
|
Point normal_at(const Point& pt) const;
|
||||||
protected:
|
protected:
|
||||||
Point center;
|
Point center;
|
||||||
|
Color color;
|
||||||
|
|
||||||
ImplicitSurface(Point _center) : center(_center) {}
|
ImplicitSurface(Point _center) : center(_center) {}
|
||||||
};
|
};
|
||||||
|
|
1
Makefile
1
Makefile
|
@ -19,6 +19,7 @@ OBJS=Implicit.o \
|
||||||
MarchingCubes.o \
|
MarchingCubes.o \
|
||||||
_gen/marching_cubes_data.o \
|
_gen/marching_cubes_data.o \
|
||||||
periodic_updates.o \
|
periodic_updates.o \
|
||||||
|
GroundFlatMesh.o \
|
||||||
tests/TestImplicitSphere.o \
|
tests/TestImplicitSphere.o \
|
||||||
render/GlutRender.o
|
render/GlutRender.o
|
||||||
|
|
||||||
|
|
|
@ -24,6 +24,8 @@ MarchingCubes& MarchingCubes::add_hint(const Point& hint) {
|
||||||
Mesh MarchingCubes::operator()() {
|
Mesh MarchingCubes::operator()() {
|
||||||
Mesh output;
|
Mesh output;
|
||||||
|
|
||||||
|
output.set_color(surface.get_color());
|
||||||
|
|
||||||
perf_counter = 0;
|
perf_counter = 0;
|
||||||
|
|
||||||
if(hints.empty())
|
if(hints.empty())
|
||||||
|
@ -31,7 +33,9 @@ Mesh MarchingCubes::operator()() {
|
||||||
else
|
else
|
||||||
with_hints(output);
|
with_hints(output);
|
||||||
|
|
||||||
printf("Explored cubes: %ld\n", perf_counter);
|
#ifdef MC_SHOW_PERF
|
||||||
|
fprintf(stderr, "Explored cubes: %ld\n", perf_counter);
|
||||||
|
#endif // MC_SHOW_PERF
|
||||||
|
|
||||||
output.translate(surface.getCenter());
|
output.translate(surface.getCenter());
|
||||||
|
|
||||||
|
|
4
Mesh.hpp
4
Mesh.hpp
|
@ -41,6 +41,9 @@ class Mesh {
|
||||||
/// Gets the various faces
|
/// Gets the various faces
|
||||||
const std::vector<Face>& get_faces() const;
|
const std::vector<Face>& get_faces() const;
|
||||||
|
|
||||||
|
const Color& get_color() const { return color; }
|
||||||
|
void set_color(const Color& _color) { color = _color; }
|
||||||
|
|
||||||
private: //struct
|
private: //struct
|
||||||
struct NormalVect {
|
struct NormalVect {
|
||||||
NormalVect(const Point& vect, bool manual=false)
|
NormalVect(const Point& vect, bool manual=false)
|
||||||
|
@ -63,4 +66,5 @@ class Mesh {
|
||||||
std::vector<std::vector<size_t> > faces_with_vert;
|
std::vector<std::vector<size_t> > faces_with_vert;
|
||||||
|
|
||||||
Point center;
|
Point center;
|
||||||
|
Color color;
|
||||||
};
|
};
|
||||||
|
|
|
@ -152,6 +152,20 @@ class Cuboid {
|
||||||
Point lowBound, highBound;
|
Point lowBound, highBound;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
struct Color {
|
||||||
|
Color() : r(0), g(0), b(0) {}
|
||||||
|
Color(double r, double g, double b) : r(r), g(g), b(b) {}
|
||||||
|
double r, g, b;
|
||||||
|
double operator[](int i) const {
|
||||||
|
switch(i % 3) {
|
||||||
|
case 0: return r;
|
||||||
|
case 1: return g;
|
||||||
|
case 2: return b;
|
||||||
|
}
|
||||||
|
return 0; // won't happen
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
namespace std {
|
namespace std {
|
||||||
template<> struct hash<Face>
|
template<> struct hash<Face>
|
||||||
{
|
{
|
||||||
|
|
|
@ -2,28 +2,57 @@
|
||||||
* bouncing implicit-surface defined sphere.
|
* bouncing implicit-surface defined sphere.
|
||||||
**/
|
**/
|
||||||
|
|
||||||
|
#include <cstring>
|
||||||
|
|
||||||
#include "render/GlutRender.hpp"
|
#include "render/GlutRender.hpp"
|
||||||
#include "Ball.hpp"
|
#include "Ball.hpp"
|
||||||
#include "FlatGround.hpp"
|
#include "FlatGround.hpp"
|
||||||
#include "MarchingCubes.hpp"
|
#include "MarchingCubes.hpp"
|
||||||
|
#include "GroundFlatMesh.hpp"
|
||||||
|
|
||||||
#include "periodic_updates.hpp"
|
#include "periodic_updates.hpp"
|
||||||
|
|
||||||
int main(int argc, char** argv) {
|
int main(int argc, char** argv) {
|
||||||
|
bool perlin = false;
|
||||||
|
for(int pos=1; pos < argc; ++pos) {
|
||||||
|
if(strcmp(argv[pos], "-perlin") == 0)
|
||||||
|
perlin = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Last minute switch, this code is ugly, please close your eyes until
|
||||||
|
// stated otherwise.
|
||||||
|
PerlinGround perlin_ground;
|
||||||
|
FlatGround flat_ground;
|
||||||
|
GroundFlatMesh ground_mesh(Point(0., 0., 0.), 0.05);
|
||||||
|
Ground* ball_ground = nullptr;
|
||||||
|
if(perlin)
|
||||||
|
ball_ground = &perlin_ground;
|
||||||
|
else
|
||||||
|
ball_ground = &flat_ground;
|
||||||
|
// You can open your eyes, now.
|
||||||
|
|
||||||
FlatGround* flat = new FlatGround();
|
|
||||||
GlutRender& render = GlutRender::get_instance();
|
GlutRender& render = GlutRender::get_instance();
|
||||||
render.init(&argc, argv, 640, 480, "Bouncing stuff");
|
render.init(&argc, argv, 640, 480, "Bouncing stuff");
|
||||||
|
|
||||||
Ball ball(Point(0, 5, 0), flat, 0.75, -0.5, -0.7, 1, 1);
|
Ball ball(Point(0, 5, 0), ball_ground, 0.55, -.5, -.7, 1, 1);
|
||||||
|
ball.get_surface()->set_color(Color(1., 0., 0.));
|
||||||
|
|
||||||
Cuboid bbox = ball.get_surface()->max_bounding_box();
|
Cuboid bbox = ball.get_surface()->max_bounding_box();
|
||||||
Cuboid bbox_2(Point(-2, -1, -2), Point(2,1,2));
|
Cuboid bbox_2(Point(-20, -2, -20), Point(20,2,20));
|
||||||
printf("%.2lf %.2lf %.2lf | %.2lf %.2lf %.2lf\n",
|
printf("%.2lf %.2lf %.2lf | %.2lf %.2lf %.2lf\n",
|
||||||
bbox.low(0), bbox.low(1), bbox.low(2),
|
bbox.low(0), bbox.low(1), bbox.low(2),
|
||||||
bbox.high(0), bbox.high(1), bbox.high(2));
|
bbox.high(0), bbox.high(1), bbox.high(2));
|
||||||
render.add_surface(ball.get_surface(), bbox);
|
render.add_surface(ball.get_surface(), bbox);
|
||||||
|
|
||||||
|
if(perlin) {
|
||||||
|
perlin_ground.get_surface()->set_color(Color(0.13, 0.82, 0.21));
|
||||||
|
render.add_surface(perlin_ground.get_surface(), bbox_2, 1);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
ground_mesh.get_mesh()->set_color(Color(0.13, 0.82, 0.21));
|
||||||
|
render.add_mesh(ground_mesh.get_mesh());
|
||||||
|
}
|
||||||
|
|
||||||
render.set_idle_func(periodic_update);
|
render.set_idle_func(periodic_update);
|
||||||
init_periodic_static(&ball);
|
init_periodic_static(&ball);
|
||||||
render.run();
|
render.run();
|
||||||
|
|
|
@ -31,10 +31,10 @@ void GlutRender::init(int* argc, char** argv,
|
||||||
glutReshapeFunc(reshape_handle);
|
glutReshapeFunc(reshape_handle);
|
||||||
|
|
||||||
// ==== Lighting ====
|
// ==== Lighting ====
|
||||||
GLfloat light0_pos[] = {10., 15., 10.};
|
GLfloat light0_pos[] = {30., 35., 20., 0.};
|
||||||
GLfloat light0_ambient[] = {0., 0., 0., 1.};
|
GLfloat light0_ambient[] = {0., 0., 0., 1.};
|
||||||
GLfloat light0_diffuse[] = {1., 1., .65, 1.};
|
GLfloat light0_diffuse[] = {1., 1., .85, 1.};
|
||||||
GLfloat light0_specular[] = {5., 5., .33, 1.};
|
GLfloat light0_specular[] = {5., 5., .43, 1.};
|
||||||
glLightfv(GL_LIGHT0, GL_POSITION, light0_pos);
|
glLightfv(GL_LIGHT0, GL_POSITION, light0_pos);
|
||||||
glLightfv(GL_LIGHT0, GL_AMBIENT, light0_ambient);
|
glLightfv(GL_LIGHT0, GL_AMBIENT, light0_ambient);
|
||||||
glLightfv(GL_LIGHT0, GL_DIFFUSE, light0_diffuse);
|
glLightfv(GL_LIGHT0, GL_DIFFUSE, light0_diffuse);
|
||||||
|
@ -47,15 +47,16 @@ void GlutRender::init(int* argc, char** argv,
|
||||||
glEnable(GL_LIGHT0);
|
glEnable(GL_LIGHT0);
|
||||||
glShadeModel(GL_SMOOTH); // Enable smooth shading
|
glShadeModel(GL_SMOOTH); // Enable smooth shading
|
||||||
|
|
||||||
|
glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
|
||||||
GLfloat material_specular[] = {1., 1., 1., 1.};
|
GLfloat material_specular[] = {1., 1., 1., 1.};
|
||||||
GLfloat material_emission[] = {0., 0., 0., 1.};
|
GLfloat material_emission[] = {0., 0., 0., 1.};
|
||||||
glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
|
|
||||||
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, material_specular);
|
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, material_specular);
|
||||||
glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, material_emission);
|
glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, material_emission);
|
||||||
glEnable(GL_COLOR_MATERIAL);
|
glEnable(GL_COLOR_MATERIAL);
|
||||||
|
|
||||||
// ==== Misc ====
|
// ==== Misc ====
|
||||||
glClearColor(0.0f, 0.0f, 0.0f, 1.0f); // Background color
|
//glClearColor(0.0f, 0.0f, 0.0f, 1.0f); // Background color
|
||||||
|
glClearColor(0.15f, 0.08f, 0.5f, 1.0f); // Background color
|
||||||
glClearDepth(1.0f); // Set background depth to farthest
|
glClearDepth(1.0f); // Set background depth to farthest
|
||||||
glEnable(GL_DEPTH_TEST);
|
glEnable(GL_DEPTH_TEST);
|
||||||
glDepthFunc(GL_LEQUAL);
|
glDepthFunc(GL_LEQUAL);
|
||||||
|
@ -73,12 +74,14 @@ void GlutRender::remove_mesh(Mesh* mesh) {
|
||||||
meshes.erase(mesh);
|
meshes.erase(mesh);
|
||||||
}
|
}
|
||||||
|
|
||||||
void GlutRender::add_surface(ImplicitSurface* surf, const Cuboid& box) {
|
void GlutRender::add_surface(ImplicitSurface* surf, const Cuboid& box,
|
||||||
surfaces.insert(SurfaceDetails(surf, box));
|
double resolution)
|
||||||
|
{
|
||||||
|
surfaces.insert(SurfaceDetails(surf, box, resolution));
|
||||||
}
|
}
|
||||||
|
|
||||||
void GlutRender::remove_surface(ImplicitSurface* surf) {
|
void GlutRender::remove_surface(ImplicitSurface* surf) {
|
||||||
surfaces.erase(SurfaceDetails(surf, Cuboid::empty()));
|
surfaces.erase(SurfaceDetails(surf, Cuboid::empty(), 0.1));
|
||||||
}
|
}
|
||||||
|
|
||||||
void GlutRender::run() {
|
void GlutRender::run() {
|
||||||
|
@ -149,8 +152,15 @@ void GlutRender::display_mesh(Mesh& mesh) const {
|
||||||
#endif // DEBUG_DISPLAY_WIREFRAME
|
#endif // DEBUG_DISPLAY_WIREFRAME
|
||||||
|
|
||||||
|
|
||||||
|
const Color& color = mesh.get_color();
|
||||||
|
GLfloat material_specular[] = {
|
||||||
|
(float)color[0],
|
||||||
|
(float)color[1],
|
||||||
|
(float)color[2],
|
||||||
|
1.};
|
||||||
glBegin(GL_TRIANGLES);
|
glBegin(GL_TRIANGLES);
|
||||||
glColor3f(1., 1., 1.);
|
glColor3f(color[0], color[1], color[2]);
|
||||||
|
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, material_specular);
|
||||||
for(const Face& face: mesh.get_faces()) {
|
for(const Face& face: mesh.get_faces()) {
|
||||||
Point p0 = face.pt(0, points) + mesh_center,
|
Point p0 = face.pt(0, points) + mesh_center,
|
||||||
p1 = face.pt(1, points) + mesh_center,
|
p1 = face.pt(1, points) + mesh_center,
|
||||||
|
@ -182,7 +192,8 @@ void GlutRender::display() {
|
||||||
}
|
}
|
||||||
|
|
||||||
for(const SurfaceDetails& surface: surfaces) {
|
for(const SurfaceDetails& surface: surfaces) {
|
||||||
Mesh mesh = MarchingCubes(*surface.surface, surface.box)
|
Mesh mesh = MarchingCubes(*surface.surface, surface.box,
|
||||||
|
surface.resolution)
|
||||||
.add_hint(surface.surface->location_hint())
|
.add_hint(surface.surface->location_hint())
|
||||||
();
|
();
|
||||||
display_mesh(mesh);
|
display_mesh(mesh);
|
||||||
|
|
|
@ -18,7 +18,8 @@ class GlutRender {
|
||||||
void cleanup();
|
void cleanup();
|
||||||
void add_mesh(Mesh* mesh);
|
void add_mesh(Mesh* mesh);
|
||||||
void remove_mesh(Mesh* mesh);
|
void remove_mesh(Mesh* mesh);
|
||||||
void add_surface(ImplicitSurface* surf, const Cuboid& box);
|
void add_surface(ImplicitSurface* surf, const Cuboid& box,
|
||||||
|
double resolution=0.1);
|
||||||
void remove_surface(ImplicitSurface* surf);
|
void remove_surface(ImplicitSurface* surf);
|
||||||
void run();
|
void run();
|
||||||
|
|
||||||
|
@ -26,11 +27,13 @@ class GlutRender {
|
||||||
|
|
||||||
private:
|
private:
|
||||||
struct SurfaceDetails {
|
struct SurfaceDetails {
|
||||||
SurfaceDetails(ImplicitSurface* surf, const Cuboid& box):
|
SurfaceDetails(ImplicitSurface* surf, const Cuboid& box,
|
||||||
surface(surf), box(box) {}
|
double resolution):
|
||||||
|
surface(surf), box(box), resolution(resolution) {}
|
||||||
|
|
||||||
ImplicitSurface* surface;
|
ImplicitSurface* surface;
|
||||||
Cuboid box;
|
Cuboid box;
|
||||||
|
double resolution;
|
||||||
|
|
||||||
bool operator<(const SurfaceDetails& oth) const {
|
bool operator<(const SurfaceDetails& oth) const {
|
||||||
return surface < oth.surface;
|
return surface < oth.surface;
|
||||||
|
|
Loading…
Reference in a new issue