Avoid entering the block if we already stopped bouncing
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1 changed files with 2 additions and 2 deletions
4
Ball.cpp
4
Ball.cpp
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@ -70,7 +70,7 @@ void Ball::_compute_v_z(Point normal) {
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void Ball::update_pos(double dt) {
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crt_time += dt;
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if (crt_time >= T) {
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if ((bouncing) && (crt_time >= T)) {
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double old_t = T;
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double max_t;
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Point normal = surface.getNormalVector();
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@ -83,7 +83,7 @@ void Ball::update_pos(double dt) {
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_compute_v_z(normal);
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max_t = (T - old_t)/2.0 + old_t;
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if ((bouncing) && ((A + B * max_t - (G_CTE / 2) * max_t * max_t + min_height) < radius)) {
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if (((A + B * max_t - (G_CTE / 2) * max_t * max_t + min_height) < radius)) {
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stop_bouncing = crt_time;
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bouncing = false;
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}
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