Implement moving camera
This commit is contained in:
parent
8051f4203f
commit
bb530a8302
5 changed files with 150 additions and 22 deletions
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@ -56,7 +56,8 @@ int main(int argc, char** argv) {
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render.set_idle_func(periodic_update);
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render.set_idle_func(periodic_update);
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render.add_kb_handler(periodic_kb_handler);
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render.add_kb_handler(periodic_kb_handler);
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init_periodic_static(&ball);
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render.add_kb_up_handler(periodic_kb_up_handler);
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init_periodic_static(&ball, &render);
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render.run();
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render.run();
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return 0;
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return 0;
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@ -1,20 +1,66 @@
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#include "periodic_updates.hpp"
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#include "periodic_updates.hpp"
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#include <ctime>
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#include <ctime>
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#include <cmath>
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#include <chrono>
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#include <chrono>
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#include <GL/glut.h>
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#include <GL/glut.h>
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struct Movement {
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Movement() :
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fwd(false),
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bck(false),
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left(false),
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right(false),
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turn_l(false),
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turn_r(false),
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sight_angle(0.)
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{}
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bool
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fwd,
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bck,
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left,
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right,
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turn_l,
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turn_r;
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double sight_angle;
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void tick() {
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sight_angle += (turn_l - turn_r) * .05;
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}
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Point movement() {
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Point front_dir = Point(-sin(sight_angle), 0, -cos(sight_angle)),
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left_dir = Point(-cos(sight_angle), 0, sin(sight_angle));
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return (fwd - bck) * front_dir
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+ (left - right) * left_dir;
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}
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Point sight() {
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return Point(-sin(sight_angle), 0., -cos(sight_angle));
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}
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};
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static Ball* _ball = nullptr;
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static Ball* _ball = nullptr;
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static std::chrono::time_point<std::chrono::steady_clock>
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static std::chrono::time_point<std::chrono::steady_clock>
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_last_time, _init_clocks;
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_last_time, _init_clocks;
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static bool is_paused = false;
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static bool is_paused = false;
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static double speed_factor = 1.;
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static double speed_factor = 1.;
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static KeyMappings _keymap = KeyMappings::qwerty();
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static Movement _movement;
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static Point _position(0., 2.5, -10.);
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static GlutRender* _render = nullptr;
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void init_periodic_static(Ball* ball) {
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void init_periodic_static(Ball* ball, GlutRender* render) {
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_last_time = std::chrono::steady_clock::now();
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_last_time = std::chrono::steady_clock::now();
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_init_clocks = std::chrono::steady_clock::now();
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_init_clocks = std::chrono::steady_clock::now();
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_ball = ball;
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_ball = ball;
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_render = render;
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}
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void set_key_mapping(const KeyMappings& mapping) {
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_keymap = mapping;
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}
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}
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double ellapsed_double(
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double ellapsed_double(
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@ -26,23 +72,38 @@ double ellapsed_double(
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}
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}
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void periodic_update() {
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void periodic_update() {
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if(is_paused)
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return;
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printf("%lf\n", speed_factor);
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auto now = std::chrono::steady_clock::now();
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auto now = std::chrono::steady_clock::now();
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if(!is_paused)
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_ball->update_pos(speed_factor * ellapsed_double(_last_time, now));
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_ball->update_pos(speed_factor * ellapsed_double(_last_time, now));
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_movement.tick();
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_position += _movement.movement();
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_render->set_camera(_position, _position + _movement.sight());
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_last_time = now;
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_last_time = now;
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glutPostRedisplay();
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glutPostRedisplay();
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}
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}
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void mvt_keys_update(bool up, unsigned key) {
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if(key == _keymap.mv_fwd)
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_movement.fwd = !up;
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else if(key == _keymap.mv_bck)
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_movement.bck = !up;
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else if(key == _keymap.mv_left)
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_movement.left = !up;
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else if(key == _keymap.mv_right)
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_movement.right = !up;
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else if(key == _keymap.turn_left)
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_movement.turn_l = !up;
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else if(key == _keymap.turn_right)
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_movement.turn_r = !up;
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}
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void periodic_kb_handler(unsigned char key, int, int) {
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void periodic_kb_handler(unsigned char key, int, int) {
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if(key == ' ') {
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if(key == ' ')
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if(is_paused)
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_last_time = std::chrono::steady_clock::now();
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is_paused = !is_paused;
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is_paused = !is_paused;
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}
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else if(key == '<') {
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else if(key == '<') {
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speed_factor -= .1;
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speed_factor -= .1;
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if(speed_factor <= 0.05)
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if(speed_factor <= 0.05)
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@ -54,4 +115,9 @@ void periodic_kb_handler(unsigned char key, int, int) {
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else if(key == '0') {
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else if(key == '0') {
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speed_factor = 1.;
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speed_factor = 1.;
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}
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}
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mvt_keys_update(false, key);
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}
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void periodic_kb_up_handler(unsigned char key, int, int) {
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mvt_keys_update(true, key);
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}
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}
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@ -1,8 +1,45 @@
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#pragma once
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#pragma once
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#include "Ball.hpp"
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#include "Ball.hpp"
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#include "render/GlutRender.hpp"
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void init_periodic_static(Ball* ball);
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struct KeyMappings {
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static KeyMappings qwerty() {
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return KeyMappings('w', 's', 'a', 'd', 'q', 'e');
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}
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static KeyMappings azerty() {
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return KeyMappings('z', 's', 'q', 'd', 'a', 'e');
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}
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KeyMappings(
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unsigned char mv_fwd,
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unsigned char mv_bck,
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unsigned char mv_left,
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unsigned char mv_right,
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unsigned char turn_left,
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unsigned char turn_right)
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:
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mv_fwd(mv_fwd),
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mv_bck(mv_bck),
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mv_left(mv_left),
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mv_right(mv_right),
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turn_left(turn_left),
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turn_right(turn_right)
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{}
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unsigned char
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mv_fwd,
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mv_bck,
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mv_left,
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mv_right,
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turn_left,
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turn_right;
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};
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void init_periodic_static(Ball* ball, GlutRender* render);
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void set_key_mapping(const KeyMappings& mapping);
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void periodic_update();
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void periodic_update();
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void periodic_kb_handler(unsigned char key, int, int);
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void periodic_kb_handler(unsigned char key, int, int);
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void periodic_kb_up_handler(unsigned char key, int, int);
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@ -12,7 +12,11 @@ GlutRender& GlutRender::get_instance() {
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return instance;
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return instance;
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}
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}
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GlutRender::GlutRender() : followed_implicit(nullptr) {
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GlutRender::GlutRender()
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: followed_implicit(nullptr),
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camera_position(0., 2.5, -10.),
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camera_sight(0, 2.5, 0)
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{
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std::default_random_engine rand_engine(time(NULL));
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std::default_random_engine rand_engine(time(NULL));
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std::uniform_real_distribution<double> distribution;
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std::uniform_real_distribution<double> distribution;
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rand_color = std::bind(distribution, rand_engine);
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rand_color = std::bind(distribution, rand_engine);
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@ -30,6 +34,7 @@ void GlutRender::init(int* argc, char** argv,
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glutDisplayFunc(display_handle);
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glutDisplayFunc(display_handle);
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glutReshapeFunc(reshape_handle);
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glutReshapeFunc(reshape_handle);
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glutKeyboardFunc(kb_evt_handle);
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glutKeyboardFunc(kb_evt_handle);
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glutKeyboardUpFunc(kb_evt_up_handle);
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// ==== Lighting ====
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// ==== Lighting ====
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GLfloat light0_pos[] = {30., 35., 20., 0.};
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GLfloat light0_pos[] = {30., 35., 20., 0.};
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@ -97,10 +102,19 @@ void GlutRender::add_kb_handler(GlutRender::kb_handler_t handler) {
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kb_handlers.push_back(handler);
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kb_handlers.push_back(handler);
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}
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}
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void GlutRender::add_kb_up_handler(GlutRender::kb_handler_t handler) {
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kb_up_handlers.push_back(handler);
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}
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void GlutRender::follow_implicit_position(const ImplicitSurface* surf) {
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void GlutRender::follow_implicit_position(const ImplicitSurface* surf) {
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followed_implicit = surf;
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followed_implicit = surf;
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}
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}
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void GlutRender::set_camera(const Point& location, const Point& sight) {
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camera_position = location;
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camera_sight = sight;
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}
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void GlutRender::reshape(int wid, int hei) {
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void GlutRender::reshape(int wid, int hei) {
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if (hei == 0)
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if (hei == 0)
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hei = 1;
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hei = 1;
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@ -192,16 +206,15 @@ void GlutRender::display() {
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// Camera position and orientation
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// Camera position and orientation
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glLoadIdentity();
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glLoadIdentity();
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Point look_from(0, 2.5, -10);
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if(followed_implicit != nullptr) {
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if(followed_implicit != nullptr) {
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const Point& look_at = followed_implicit->getCenter();
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const Point& look_at = followed_implicit->getCenter();
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gluLookAt(look_from.x, look_from.y, look_from.z,
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gluLookAt(camera_position.x, camera_position.y, camera_position.z,
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look_at.x, look_from.y, look_at.z,
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look_at.x, camera_position.y, look_at.z,
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0, 1, 0);
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0, 1, 0);
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}
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}
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else {
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else {
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gluLookAt(look_from.x, look_from.y, look_from.z,
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gluLookAt(camera_position.x, camera_position.y, camera_position.z,
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0, 2.5, 0,
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camera_sight.x, camera_position.y, camera_sight.z,
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0, 1, 0);
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0, 1, 0);
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}
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}
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@ -220,8 +233,9 @@ void GlutRender::display() {
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glutSwapBuffers();
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glutSwapBuffers();
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}
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}
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void GlutRender::on_kb_evt(unsigned char key, int x, int y) {
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void GlutRender::on_kb_evt(bool up, unsigned char key, int x, int y) {
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for(auto& handler: kb_handlers) {
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std::vector<kb_handler_t>& handlers = up? kb_up_handlers : kb_handlers;
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for(auto& handler: handlers) {
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handler(key, x, y);
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handler(key, x, y);
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}
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}
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}
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}
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@ -233,5 +247,8 @@ void GlutRender::display_handle() {
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get_instance().display();
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get_instance().display();
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}
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}
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void GlutRender::kb_evt_handle(unsigned char key, int x, int y) {
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void GlutRender::kb_evt_handle(unsigned char key, int x, int y) {
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get_instance().on_kb_evt(key, x, y);
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get_instance().on_kb_evt(false, key, x, y);
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}
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void GlutRender::kb_evt_up_handle(unsigned char key, int x, int y) {
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get_instance().on_kb_evt(true, key, x, y);
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}
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}
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@ -29,9 +29,12 @@ class GlutRender {
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void set_idle_func(void (*func)(void));
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void set_idle_func(void (*func)(void));
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void add_kb_handler(kb_handler_t handler);
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void add_kb_handler(kb_handler_t handler);
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void add_kb_up_handler(kb_handler_t handler);
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void follow_implicit_position(const ImplicitSurface* surf);
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void follow_implicit_position(const ImplicitSurface* surf);
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void set_camera(const Point& location, const Point& sight);
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private:
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private:
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struct SurfaceDetails {
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struct SurfaceDetails {
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SurfaceDetails(ImplicitSurface* surf, const Cuboid& box,
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SurfaceDetails(ImplicitSurface* surf, const Cuboid& box,
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@ -56,12 +59,13 @@ class GlutRender {
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protected:
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protected:
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void reshape(int wid, int hei);
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void reshape(int wid, int hei);
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void display();
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void display();
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void on_kb_evt(unsigned char key, int x, int y);
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void on_kb_evt(bool up, unsigned char key, int x, int y);
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static void reshape_handle(int wid, int hei);
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static void reshape_handle(int wid, int hei);
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static void display_handle();
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static void display_handle();
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static void kb_evt_handle(unsigned char key, int x, int y);
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static void kb_evt_handle(unsigned char key, int x, int y);
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static void kb_evt_up_handle(unsigned char key, int x, int y);
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private: //attr
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private: //attr
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std::function<double()> rand_color;
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std::function<double()> rand_color;
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@ -70,6 +74,9 @@ class GlutRender {
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std::set<SurfaceDetails> surfaces;
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std::set<SurfaceDetails> surfaces;
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std::vector<kb_handler_t> kb_handlers;
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std::vector<kb_handler_t> kb_handlers;
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std::vector<kb_handler_t> kb_up_handlers;
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const ImplicitSurface* followed_implicit;
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const ImplicitSurface* followed_implicit;
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Point camera_position, camera_sight;
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};
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};
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