GlutRender.cpp: fix tab indentation

This commit is contained in:
Théophile Bastian 2018-02-06 22:15:35 +01:00
parent 7e797980ac
commit b614979c7a

View file

@ -49,21 +49,21 @@ void GlutRender::run() {
} }
void GlutRender::reshape(int wid, int hei) { void GlutRender::reshape(int wid, int hei) {
if (hei == 0) if (hei == 0)
hei = 1; hei = 1;
GLfloat aspect = (GLfloat)wid / (GLfloat)hei; GLfloat aspect = (GLfloat)wid / (GLfloat)hei;
glViewport(0, 0, wid, hei); glViewport(0, 0, wid, hei);
glMatrixMode(GL_PROJECTION); glMatrixMode(GL_PROJECTION);
glLoadIdentity(); glLoadIdentity();
// Enable perspective projection with fovy, aspect, zNear and zFar // Enable perspective projection with fovy, aspect, zNear and zFar
gluPerspective(45.0f, aspect, 0.1f, 100.0f); gluPerspective(45.0f, aspect, 0.1f, 100.0f);
} }
void GlutRender::display() { void GlutRender::display() {
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW); glMatrixMode(GL_MODELVIEW);
// Camera position and orientation // Camera position and orientation
glLoadIdentity(); glLoadIdentity();
@ -91,7 +91,7 @@ void GlutRender::display() {
glEnd(); glEnd();
} }
glutSwapBuffers(); glutSwapBuffers();
} }
void GlutRender::reshape_handle(int wid, int hei) { void GlutRender::reshape_handle(int wid, int hei) {