Center is an attribute of ImplicitSurface.
This way the search space for Marching Cubes is way smaller.
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4 changed files with 6 additions and 4 deletions
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@ -6,4 +6,8 @@ class ImplicitSurface {
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public:
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virtual double operator() (double x, double y, double z) const = 0;
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double operator()(const Point& pt) const;
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Point getCenter() { return center;}
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protected:
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Point center;
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ImplicitSurface(Point _center) : center(_center) {}
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};
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@ -5,7 +5,7 @@
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#include "spheroid.hpp"
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Spheroid::Spheroid(Point& _center, size_t _p, size_t _q) :
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center(_center), p(_p), q(_q), stiffness(0) {
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ImplicitSurface(_center), p(_p), q(_q), stiffness(0) {
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_compute_volume();
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}
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@ -31,7 +31,6 @@ class Spheroid : public ImplicitSurface {
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* V is the volume. Extremely useful to have a constant volume in the
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* ball
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**/
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Point& center;
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double p, q;
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size_t stiffness;
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double V;
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@ -5,10 +5,9 @@
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class TestImplicitSphere: public ImplicitSurface {
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public:
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TestImplicitSphere(const Point& center, double r):
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center(center), radius(r) {}
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ImplicitSurface(center), radius(r) {}
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virtual double operator()(double x, double y, double z) const;
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private:
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Point center;
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double radius;
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};
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