Remove lag: lower resolution for ground
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eaa730f5dc
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1 changed files with 2 additions and 2 deletions
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@ -38,7 +38,7 @@ int main(int argc, char** argv) {
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ball.get_surface()->set_color(Color(1., 0., 0.));
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ball.get_surface()->set_color(Color(1., 0., 0.));
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Cuboid bbox = ball.get_surface()->max_bounding_box();
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Cuboid bbox = ball.get_surface()->max_bounding_box();
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Cuboid bbox_2(Point(-20, -2, -20), Point(20,2,20));
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Cuboid bbox_2(Point(-20, -3, -20), Point(20,3,20));
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printf("%.2lf %.2lf %.2lf | %.2lf %.2lf %.2lf\n",
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printf("%.2lf %.2lf %.2lf | %.2lf %.2lf %.2lf\n",
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bbox.low(0), bbox.low(1), bbox.low(2),
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bbox.low(0), bbox.low(1), bbox.low(2),
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bbox.high(0), bbox.high(1), bbox.high(2));
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bbox.high(0), bbox.high(1), bbox.high(2));
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@ -46,7 +46,7 @@ int main(int argc, char** argv) {
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if(perlin) {
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if(perlin) {
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perlin_ground.get_surface()->set_color(Color(0.13, 0.82, 0.21));
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perlin_ground.get_surface()->set_color(Color(0.13, 0.82, 0.21));
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render.add_surface(perlin_ground.get_surface(), bbox_2, 1);
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render.add_surface(perlin_ground.get_surface(), bbox_2, 1.2);
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}
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}
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else {
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else {
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ground_mesh.get_mesh()->set_color(Color(0.13, 0.82, 0.21));
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ground_mesh.get_mesh()->set_color(Color(0.13, 0.82, 0.21));
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