Raw implementation of a Ball
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Ball.cpp
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Ball.cpp
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#include "Ball.hpp"
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#include <cmath>
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Ball::Ball(Point& _center, double _p, double _q) : Center(_center),
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init_h(_center.z), bounce_number(0), crt_time(0), T(0), A(_center.z), B(0),
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U(sqrt(2 * G_CTE * _center.z)), surface(_center, _p, _q) {}
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void Ball::_compute_pos() {
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Center.x = A + B * crt_time - (G_CTE / 2) * crt_time * crt_time;
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surface.update_center_pos(Center);
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}
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void Ball::_compute_T_n() {
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double swap = T;
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T = swap + 2/G_CTE * pow(1/2, bounce_number - 2) * sqrt(2 * init_h / G_CTE);
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}
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void Ball::_compute_B_n() {
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B = G_CTE * T + U;
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}
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void Ball::_compute_A_n() {
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A = - G_CTE * T * T / 2 - (U * T);
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}
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void Ball::_compute_U_n() {
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U *= 1/2;
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}
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void Ball::update_pos(double dt) {
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crt_time += dt;
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if (crt_time >= T) {
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_compute_T_n();
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_compute_U_n();
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_compute_A_n();
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_compute_B_n();
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}
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_compute_pos();
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}
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Ball.hpp
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Ball.hpp
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/**
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* Header file defining a ball.
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* A ball is the kind of real object, with a physical model, and the implicit
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* surface.
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* The physical model is strongly inspired from
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* http://www.physics-online.info/book1/chapt1/sect1a/problem1a-12/Problem1A-12.htm
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**/
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#include <cstddef>
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#include "spheroid.hpp"
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#define G_CTE 9.81
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class Ball {
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private:
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Point Center;
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Spheroid surface;
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double init_h;
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size_t bounce_number;
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double crt_time;
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double A, B, U, T; // Coefficients for the physical model.
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void _compute_pos();
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void _compute_A_n();
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void _compute_B_n();
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void _compute_U_n();
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void _compute_T_n();
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public:
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Ball(Point& _center, double p, double q);
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void update_pos(double dt);
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};
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