Raw implementation of a Ball

This commit is contained in:
Rémi Oudin 2018-02-07 15:08:16 +01:00
parent e76974204d
commit 522ab7be39
2 changed files with 68 additions and 0 deletions

38
Ball.cpp Normal file
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#include "Ball.hpp"
#include <cmath>
Ball::Ball(Point& _center, double _p, double _q) : Center(_center),
init_h(_center.z), bounce_number(0), crt_time(0), T(0), A(_center.z), B(0),
U(sqrt(2 * G_CTE * _center.z)), surface(_center, _p, _q) {}
void Ball::_compute_pos() {
Center.x = A + B * crt_time - (G_CTE / 2) * crt_time * crt_time;
surface.update_center_pos(Center);
}
void Ball::_compute_T_n() {
double swap = T;
T = swap + 2/G_CTE * pow(1/2, bounce_number - 2) * sqrt(2 * init_h / G_CTE);
}
void Ball::_compute_B_n() {
B = G_CTE * T + U;
}
void Ball::_compute_A_n() {
A = - G_CTE * T * T / 2 - (U * T);
}
void Ball::_compute_U_n() {
U *= 1/2;
}
void Ball::update_pos(double dt) {
crt_time += dt;
if (crt_time >= T) {
_compute_T_n();
_compute_U_n();
_compute_A_n();
_compute_B_n();
}
_compute_pos();
}

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Ball.hpp Normal file
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/**
* Header file defining a ball.
* A ball is the kind of real object, with a physical model, and the implicit
* surface.
* The physical model is strongly inspired from
* http://www.physics-online.info/book1/chapt1/sect1a/problem1a-12/Problem1A-12.htm
**/
#include <cstddef>
#include "spheroid.hpp"
#define G_CTE 9.81
class Ball {
private:
Point Center;
Spheroid surface;
double init_h;
size_t bounce_number;
double crt_time;
double A, B, U, T; // Coefficients for the physical model.
void _compute_pos();
void _compute_A_n();
void _compute_B_n();
void _compute_U_n();
void _compute_T_n();
public:
Ball(Point& _center, double p, double q);
void update_pos(double dt);
};