mpri-graphics-project/Mesh.hpp

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/**
* Defines a mesh, ready to be OpenGL-rendered
**/
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#pragma once
#include <vector>
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#include <unordered_map>
#include <cstddef> // size_t
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#include "common_structures.hpp"
class Mesh {
public:
Mesh();
/// Adds a fresh vertice at `pt`, and returns its ID for further use
size_t add_vertice(const Point& pt);
/// Creates a new face out of the three given point IDs
void add_face(const Face& face);
void add_face(size_t f1, size_t f2, size_t f3);
/// Gets the various vertices
const std::vector<Point>& get_vertices() const;
/// Gets the various faces
const std::vector<Face>& get_faces() const;
private:
std::vector<Point> vertices;
std::vector<Face> faces;
};