mpri-graphics-project/Ball.hpp

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2018-02-07 15:08:16 +01:00
/**
* Header file defining a ball.
* A ball is the kind of real object, with a physical model, and the implicit
* surface.
* The physical model is strongly inspired from
* http://www.physics-online.info/book1/chapt1/sect1a/problem1a-12/Problem1A-12.htm
**/
#include <cstddef>
#include "spheroid.hpp"
#define G_CTE 9.81
class Ball {
private:
Point Center;
Spheroid surface;
double init_h;
size_t bounce_number;
double crt_time;
double A, B, U, T; // Coefficients for the physical model.
void _compute_pos();
void _compute_A_n();
void _compute_B_n();
void _compute_U_n();
void _compute_T_n();
public:
Ball(Point& _center, double p, double q);
void update_pos(double dt);
};