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(build_script): Document the fact that we need IA64_REG_PSP to get compiled first.
(Logical change 1.56)
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1 changed files with 6 additions and 1 deletions
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@ -375,7 +375,12 @@ build_script (struct cursor *c, struct ia64_script *script)
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compile_reg (&sr, i, script);
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for (i = IA64_REG_BSP; i < IA64_NUM_PREGS; ++i)
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/* Note: it's important here that IA64_REG_PSP gets compiled first
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because later save-locations may depend on it's correct (updated)
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value. Fixed-size frames are handled speciall (see above), but
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variable-size frames get handled as part of the normal
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compile_reg(). */
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for (i = IA64_REG_PSP; i < IA64_NUM_PREGS; ++i)
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compile_reg (&sr, i, script);
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if (sr.is_signal_frame)
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