Few more lines
This commit is contained in:
parent
7738081f2a
commit
df1e931494
1 changed files with 27 additions and 2 deletions
29
report.tex
29
report.tex
|
@ -46,6 +46,8 @@ structures} formalism to describe concurrent games, instead of the more
|
|||
traditional approach of \emph{tree-like games} (``Player plays $A$, then
|
||||
Opponent plays $B$, thus reaching the configuration $A \cdot B$'').
|
||||
|
||||
\subsection{Informal approach}
|
||||
|
||||
\subsection{Event structures}
|
||||
|
||||
\begin{definition}[event structure]
|
||||
|
@ -67,13 +69,18 @@ game.
|
|||
The consistency relation is often replaced by a weaker \emph{conflict} binary
|
||||
relation $\confl$ indicating that two events cannot occur together.
|
||||
|
||||
During this internship, my work was essentially carried on event structures
|
||||
without conflicts. Thus, the consistency set is not relevant and will be
|
||||
omitted in what follows, but one can refer to~\cite{castellan2016concurrent}
|
||||
for the corresponding constructions with consistency sets.
|
||||
|
||||
Event structures are often represented as a directed acyclic graph (DAG)
|
||||
where the vertices are the elements of $E$ and the edges are the transitive
|
||||
reduction of $\leq_E$; onto which the conflict relation is superimposed.
|
||||
|
||||
\begin{definition}[event structure with polarities]
|
||||
An \emph{event structure with polarities} (\textit{ESP}) is an event
|
||||
structure $(E, \leq_E, \con_E, \rho)$, where $\rho : E \to \set{+,-}$ is a
|
||||
structure $(E, \leq_E, \rho)$, where $\rho : E \to \set{+,-}$ is a
|
||||
function associating a \emph{polarity} to each event.
|
||||
\end{definition}
|
||||
|
||||
|
@ -81,7 +88,7 @@ In games theory, this is used to represent whether a move is to be played by
|
|||
Player or Opponent.
|
||||
|
||||
\begin{definition}[configuration]
|
||||
A \emph{configuration} of an ESP $A$ is a subset $X \subseteq \con_A$
|
||||
A \emph{configuration} of an ESP $A$ is a subset $X \subseteq A$
|
||||
that is \emph{down-closed}, \ie{} $\forall x \in X, \forall e \in E_A,
|
||||
e \leq_A x \implies e \in X$.
|
||||
|
||||
|
@ -177,6 +184,24 @@ play one of its moves, while~(\ref{def:courteous}) states that unless a
|
|||
dependency relation is imposed by the games' rules, one can only make one of
|
||||
its moves depend on an Opponent move.
|
||||
|
||||
\subsection{Operations on games and strategies}
|
||||
|
||||
\todo{intro}
|
||||
|
||||
In this whole section, $E$ and $F$ denotes ESPs, $A$ and $B$ denotes games,
|
||||
$\sigma: S \to A$ and $\tau: T \to B$ denotes strategies.
|
||||
|
||||
\begin{definition}[Parallel composition]
|
||||
The \emph{parallel composition} $E \parallel F$ of two ESPs is an ESP
|
||||
whose events are $\left(\set{0} \times E\right) \cup \left(\set{1} \times
|
||||
F\right)$ (the disjoint tagged union of the events of $E$ and $F$), and
|
||||
whose partial order is $\leq_E$ on $E$ and $\leq_F$ on $F$, with no
|
||||
relation between elements of $E$ and $F$.
|
||||
|
||||
One can then naturally expand this definition to games (by preserving
|
||||
polarities) and to strategies.
|
||||
\end{definition}
|
||||
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
|
||||
\section{Implementation of deterministic concurrent games}
|
||||
|
|
Loading…
Reference in a new issue