Enrich bibliography (Pierre's mail), typos
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3 changed files with 123 additions and 14 deletions
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biblio.bib
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biblio.bib
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@ -19,3 +19,102 @@
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year={1980},
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isbn={0387102353}
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}
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%%%%% Pierre's references
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@article{hyland2000full,
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title={On full abstraction for PCF: I, II, and III},
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author={Hyland, J Martin E and Ong, C-HL},
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journal={Information and computation},
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volume={163},
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number={2},
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pages={285--408},
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year={2000},
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publisher={Elsevier}
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}
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@article{abramsky2000full,
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title={Full abstraction for PCF},
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author={Abramsky, Samson and Jagadeesan, Radha and Malacaria, Pasquale},
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journal={Information and Computation},
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volume={163},
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number={2},
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pages={409--470},
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year={2000},
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publisher={Elsevier}
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}
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@article{abramsky1996linearity,
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title={Linearity, sharing and state: a fully abstract game semantics for Idealized Algol with active expressions},
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author={Abramsky, Samson and McCusker, Guy},
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journal={Electronic Notes in Theoretical Computer Science},
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volume={3},
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pages={2--14},
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year={1996},
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publisher={Elsevier}
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}
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@inproceedings{laird1997full,
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title={Full abstraction for functional languages with control},
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author={Laird, James},
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booktitle={Logic in Computer Science, 1997. LICS'97. Proceedings., 12th Annual IEEE Symposium on},
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pages={58--67},
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year={1997},
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organization={IEEE}
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}
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@inproceedings{abramsky1998fully,
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title={A fully abstract game semantics for general references},
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author={Abramsky, Samson and Honda, Kohei and McCusker, Guy},
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booktitle={Logic in Computer Science, 1998. Proceedings. Thirteenth Annual IEEE Symposium on},
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pages={334--344},
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year={1998},
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organization={IEEE}
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}
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@article{laird2001game,
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title={A game semantics of Idealized CSP},
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author={Laird, James},
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journal={Electronic Notes in Theoretical Computer Science},
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volume={45},
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pages={232--257},
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year={2001},
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publisher={Elsevier}
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}
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@inproceedings{ghica2004angelic,
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title={Angelic semantics of fine-grained concurrency},
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author={Ghica, Dan R and Murawski, Andrzej S},
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booktitle={International Conference on Foundations of Software Science and Computation Structures},
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pages={211--225},
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year={2004},
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organization={Springer}
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}
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@inproceedings{reynolds1978syntactic,
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title={Syntactic control of interference},
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author={Reynolds, John C},
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booktitle={Proceedings of the 5th ACM SIGACT-SIGPLAN symposium on Principles of programming languages},
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pages={39--46},
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year={1978},
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organization={ACM}
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}
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@inproceedings{caires2010session,
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title={Session types as intuitionistic linear propositions},
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author={Caires, Lu{\'\i}s and Pfenning, Frank},
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booktitle={International Conference on Concurrency Theory},
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pages={222--236},
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year={2010},
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organization={Springer}
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}
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@inproceedings{rideau2011concurrent,
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title={Concurrent Strategies.},
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author={Rideau, Silvain and Winskel, Glynn},
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booktitle={LICS},
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volume={11},
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pages={409--418},
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year={2011}
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}
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@ -34,6 +34,7 @@
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% LCCS
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\newcommand{\lccs}{$\lambda$CCS}
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\newcommand{\proc}{\mathbb{P}}
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\newcommand{\chan}{\mathbb{C}}
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37
report.tex
37
report.tex
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@ -34,6 +34,14 @@
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\tableofcontents
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\section{Introduction}
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In game semantics, the semantics of programs are represented as a two-players
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game, in which Player plays for the program and Opponent plays for the
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environment of the program (the user, the operating system, \ldots). The
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execution of a program, in this formalism, is then represented as a succession
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of moves.
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\section{Existing work}
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My work is set in the context of a wider theory, the basics of which are
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@ -118,7 +126,7 @@ events consistent with one another and its Hasse diagram would look like
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An \emph{event structure}~\cite{winskel1986event} is a pair
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$(E, \leq_E, \con_E)$, where $E$ is a
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set of \emph{events}, $\leq_E$ is a partial order on $E$ and
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$\con_E \subseteq \powerset(E)$ is a set of \emph{consistent events}.
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$\con_E \subseteq \powerset_F(E)$ is a set of \emph{consistent events}.
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The partial order $\leq_E$ naturally induces a binary relation $\edgeArrow$
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over $E$ that is defined as the transitive reduction of $\leq_E$.
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@ -148,8 +156,8 @@ reduction of $\leq_E$; onto which the conflict relation is superimposed.
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function associating a \emph{polarity} to each event.
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\end{definition}
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In games theory, this is used to represent whether a move is to be played by
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Player or Opponent.
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In order to model games, this is used to represent whether a move is to be
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played by Player or Opponent.
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\begin{definition}[configuration]
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A \emph{configuration} of an ESP $A$ is a subset $X \subseteq A$
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@ -185,7 +193,7 @@ drink.
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In this example (and all the following), a red-circled node has a negative
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polarity, while a green-circled one has a positive polarity.
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Here, the game has only event, but no edges: nothing in the rules of the
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Here, the game has only events, but no edges: nothing in the rules of the
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game constrains the program to behave in a certain way, only its
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\emph{strategy} will do that.
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@ -309,10 +317,10 @@ and not just a set where the events from, \eg, $A$ and $B$ are mixed. \\
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This information is kept in a tree, whose leaves are the base games that were
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put in parallel, and whose nodes represent a parallel composition operation.
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Finally, a \emph{strategy} is consists in a game and an ESP (the strategy
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itself), plus a map from the nodes of the strategy to the nodes of the game.
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This structure is really close to the mathematical definition of a strategy,
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and yet is only a lesser loss in efficiency.
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Finally, a \emph{strategy} consists in a game and an ESP (the strategy itself),
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plus a map from the nodes of the strategy to the nodes of the game. This
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structure is really close to the mathematical definition of a strategy, and yet
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is only a lesser loss in efficiency.
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\subsection{Operations}
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@ -365,8 +373,8 @@ and then computing the transitive reduction of the DAG\@.
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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\section{Linear lambda-calculus}
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Concurrent games can be used as a model of lambda-calculus.
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To avoid non-determinism in the strategies, and to have a somehow easier
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Concurrent games can be used as a model of lambda-calculus. To keep the
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strategies finite and to avoid non-determinism, and to have a somehow easier
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approach, one can use concurrent games as a model of \emph{linear}
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lambda-calculus, that is, a variant of the simply-typed lambda-calculus where
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each variable in the environment can and must be used exactly once.
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@ -464,11 +472,12 @@ turns out to be a nightmare: it is better to keep the environment ordered by
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the variables introduction order, thus intertwining $\Gamma$ and $\Delta$.
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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\section{Linear CCS}
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\section{Linear \lccs}
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After working on linear lambda calculus, my work shifted to ``linear CCS'',
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that is, CCS (Calculus of Communicating Systems,~\cite{milner1980ccs})
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integrated into the linear lambda calculus described above.
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After working on linear lambda calculus, my work shifted to ``linear \lccs'',
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that is, a variant of CCS (Calculus of Communicating
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Systems,~\cite{milner1980ccs}) integrated into the linear lambda calculus
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described above.
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CCS is used as a basic model of multi-threaded systems: its atoms are
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\emph{processes}. Those processes can be put in parallel or in sequential
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