Games representation

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Théophile Bastian 2016-07-18 14:02:32 +01:00
parent 468c1341e5
commit 3cc92cea0f

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@ -172,7 +172,9 @@ interaction and composition operations, we have to somehow keep track of the
parallel compositions that were used to reach this game: if the user wants to parallel compositions that were used to reach this game: if the user wants to
compose strategies on $A \strParallel B$ and $B \strParallel C$, we have to compose strategies on $A \strParallel B$ and $B \strParallel C$, we have to
remember that those games were indeed parallel compositions of the right games, remember that those games were indeed parallel compositions of the right games,
and not just a set where the events from, \eg, $A$ and $B$ are mixed. and not just a set where the events from, \eg, $A$ and $B$ are mixed. \\
This information is kept in a tree, whose leaves are the base games that were
put in parallel, and whose nodes represent a parallel composition operation.
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