Useful custom libs
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concurgames.sty
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concurgames.sty
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%% By Théophile Bastian
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%% Useful commands for concurrent games as event structures
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\usepackage[normalem]{ulem}
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\newcommand{\con}{\operatorname{Con}}
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\newcommand{\confl}{\raisebox{0.5em}{\uwave{\hspace{2em}}}}
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\newcommand{\forkover}[1]{[\qtodo{fork}~#1]}
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\newcommand{\fork}{[\qtodo{fork}]}
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\newcommand{\edgeArrow}{\rightarrowtriangle}
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\newcommand{\config}{\mathscr{C}}
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41
leftrule_theorems.sty
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leftrule_theorems.sty
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\usepackage[dvipsnames]{xcolor}
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\usepackage{ifthen}
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\usepackage[framemethod=tikz]{mdframed}
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\newcommand{\linedenvTop}[2]
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{\begin{samepage}\qquad\textbf{#1}
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\ifthenelse{\equal{#2}{}}
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{}
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{~\textbf{(}\emph{#2}\textbf{)}}
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\trivlist\item[]\ignorespaces}
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\newcommand{\linedenvBot}{\endtrivlist\end{samepage}}
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\newenvironment{lemma}[1][]{\linedenvTop{Lemma}{#1}}{\linedenvBot}
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\surroundwithmdframed[linewidth=1.5pt,
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linecolor=BurntOrange,
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bottomline=false,topline=false,rightline=false]{lemma}
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\newenvironment{definition}[1][]{\linedenvTop{Definition}{#1}}{\linedenvBot}
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\surroundwithmdframed[linewidth=1.5pt,
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linecolor=Plum,
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bottomline=false,topline=false,rightline=false]{definition}
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\newenvironment{theorem}[1][]{\linedenvTop{Theorem}{#1}}{\linedenvBot}
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\surroundwithmdframed[linewidth=2.5pt,
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linecolor=Red,
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bottomline=false,topline=false,rightline=false]{theorem}
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%\newenvironment{proof}{\textbf{Proof}\\}{}
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\surroundwithmdframed[linewidth=1.0pt,
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linecolor=Blue,
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bottomline=false,topline=false,rightline=false]{proof}
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\newenvironment{notation}[1][]{\linedenvTop{Notation}{#1}}{\linedenvBot}
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\surroundwithmdframed[linewidth=1.5pt,
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linecolor=Brown,
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bottomline=false,topline=false,rightline=false]{notation}
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\newenvironment{example}[1][]{\linedenvTop{Example}{#1}}{\linedenvBot}
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\surroundwithmdframed[linewidth=1.5pt,
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linecolor=LimeGreen,
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bottomline=false,topline=false,rightline=false]{example}
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67
math.sty
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math.sty
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\usepackage{stmaryrd}
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\usepackage{amsmath}
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\usepackage{amsfonts}
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\usepackage{amssymb}
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\usepackage{amsthm}
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\usepackage{mathtools}
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\usepackage{fancybox}
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\usepackage{mathrsfs}
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% Intervalle discret.
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\newcommand{\discrIv}[1]{\llbracket #1 \rrbracket}
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% ensembliste
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\newcommand{\set}[1]{\left\{ #1 \right\}}
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\newcommand{\card}[1]{\left\vert{} #1 \right\vert}
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\newcommand{\abs}[1]{\left\vert{} #1 \right\vert}
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\newcommand{\interior}[1]{\left({#1}\right)^\circ}
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\newcommand{\floor}[1]{\left\lfloor{} #1 \right\rfloor}
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\newcommand{\ceil}[1]{\left\lceil{} #1 \right\rceil}
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% Abréviations courrantes
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\newcommand{\ie}{\textit{ie.}}
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\newcommand{\eg}{\textit{eg.}}
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\newcommand{\wrt}{\textit{wrt.}}
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\newcommand{\st}{\textit{st.}}
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% Notations à polices étranges
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\newcommand{\domain}{\mathcal{D}}
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\newcommand{\bigO}{\mathcal{O}}
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\newcommand{\calA}{\mathcal{A}}
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\newcommand{\calC}{\mathcal{C}}
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\newcommand{\calG}{\mathcal{G}}
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\newcommand{\calV}{\mathcal{V}}
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\newcommand{\calT}{\mathcal{T}}
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\newcommand{\calP}{\mathcal{P}}
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% Ensembles
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\newcommand{\realset}{\mathbb{R}}
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\newcommand{\natset}{\mathbb{N}}
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\newcommand{\relset}{\mathbb{Z}}
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\newcommand{\powerset}{\mathcal{P}}
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% Probas
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\newcommand{\prob}{\mathbb{P}}
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\newcommand{\probP}[1]{\mathbb{P}\left(#1\right)}
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\newcommand{\expec}{\mathbb{E}}
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\newcommand{\expecP}[1]{\mathbb{E}\left[#1\right]}
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\newcommand{\variance}{\mathbb{V}}
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\newcommand{\ber}{\mathcal{B}er}
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\newcommand{\bin}{\mathcal{B}in}
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\newcommand{\poi}{\mathcal{P}oi}
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% Suppression des points
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\newcommand{\ibar}{\overline{\imath}}
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\newcommand{\jbar}{\overline{\jmath}}
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% Fonctions
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%\newcommand{\functiondef}[4]{\left\lbrace \begin{tabular}{r l} #1 & \rightarrow #2 \\ #3 & \mapsto #4\end{tabular} \right.}
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\newcommand{\functiondef}[4]{\begin{cases}
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#1 & \to #2 \\
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#3 & \mapsto #4
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\end{cases}}
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% Preuve par équivalence - puces
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\newcommand{\impliesbullet}{\ovalbox{$\implies$}}
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\newcommand{\impliedbybullet}{\ovalbox{$\impliedby$}}
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25
my_hyperref.sty
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my_hyperref.sty
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\usepackage{hyperref}
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\usepackage{xcolor}
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\definecolor{link_blue}{RGB}{0,0,97}
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\hypersetup{
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% bookmarks=true, % show bookmarks bar?
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% unicode=false, % non-Latin characters in Acrobat’s bookmarks
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% pdftoolbar=true, % show Acrobat’s toolbar?
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% pdfmenubar=true, % show Acrobat’s menu?
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% pdffitwindow=false, % window fit to page when opened
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% pdfstartview={FitH}, % fits the width of the page to the window
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% pdftitle={My title}, % title
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% pdfauthor={Author}, % author
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% pdfsubject={Subject}, % subject of the document
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% pdfcreator={Creator}, % creator of the document
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% pdfproducer={Producer}, % producer of the document
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% pdfkeywords={keyword1} {key2} {key3}, % list of keywords
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% pdfnewwindow=true, % links in new PDF window
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colorlinks=true, % false: boxed links; true: colored links
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linkcolor=link_blue, % color of internal links (change box color with linkbordercolor)
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citecolor=green, % color of links to bibliography
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filecolor=magenta, % color of file links
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urlcolor=link_blue % color of external links
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}
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111
report.tex
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report.tex
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\usepackage{amsfonts}
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\usepackage{amssymb}
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\usepackage{graphicx}
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\usepackage{indentfirst}
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\usepackage{enumerate}
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\usepackage[left=2cm,right=2cm,top=2cm,bottom=2cm]{geometry}
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% Custom packages
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\usepackage{leftrule_theorems}
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\usepackage{concurgames}
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\usepackage{my_listings}
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\usepackage{my_hyperref}
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\usepackage{math}
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\newcommand{\qtodo}[1]{\colorbox{orange}{\textcolor{blue}{#1}}}
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\newcommand{\todo}[1]{\colorbox{orange}{\qtodo{\textbf{TODO:} #1}}}
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\author{Théophile \textsc{Bastian}}
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\title{Internship report --- Concurrent games as event structures\\
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\begin{small}Cambridge University --- Glynn Winskel\end{small}}
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\begin{document}
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\maketitle
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\todo{abstract}
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\section{Existing work}
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My work is set in the context of a wider theory, the basics of which are
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necessary to understand properly what follows. It is the purpose of this
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section to bring light upon this theory.
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The general work of the team I was working in could be described as
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``concurrent games as event structures'', that is, using the \textit{event
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structures} formalism to describe concurrent games, instead of the more
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traditional approach of \emph{tree-like games} (``Player plays $A$, then
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Opponent plays $B$, thus reaching the configuration $A \cdot B$'').
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\subsection{Event structures}
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\begin{definition}[event structure]
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An \emph{event structure} is a pair $(E, \leq_E, \con_E)$, where $E$ is a
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set of \emph{events}, $\leq_E$ is a partial order on $E$ and
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$\con_E \subseteq \powerset(E)$ is a set of \emph{consistent events}.
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The partial order $\leq_E$ naturally induces a binary relation $\edgeArrow$
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over $E$ that is defined as the transitive reduction of $\leq_E$.
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\end{definition}
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In this context, the right intuition of event structures is a set of events
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that can occur, the players' moves, alongside with a partial order stating that
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a given move cannot occur before another move, and a consistency relation
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indicating whether a given set of moves can occur in the same instance of the
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game.
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The consistency relation is often replaced by a weaker \emph{conflict} binary
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relation $\confl$ indicating that two events cannot occur together.
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Event structures are often represented as a directed acyclic graph (DAG)
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where the vertices are the elements of $E$ and the edges are the transitive
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reduction of $\leq_E$; onto which the conflict relation is superimposed.
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\begin{definition}[event structure with polarities]
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An \emph{event structure with polarities} (\textit{ESP}) is an event
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structure $(E, \leq_E, \con_E, \rho)$, where $\rho : E \to \set{+,-}$ is a
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function associating a \emph{polarity} to each event.
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\end{definition}
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In games theory, this is used to represent whether a move is to be played by
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Player or Opponent.
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\begin{definition}[configuration]
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A \emph{configuration} of an ESP $A$ is a subset $X \subseteq \con_A$
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that is \emph{down-closed}, \ie{} $\forall x \in X, \forall e \in E_A,
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e \leq_A x \implies e \in X$.
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$\config(A)$ is the set of configurations of $A$.
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\end{definition}
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\begin{notation}
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For $x,y \in \config(A)$, $x \forkover{e} y$ states that $y = x \cup
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\set{e}$ (and that both are valid configurations). It is also possible to
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write $x \forkover{e}$, stating that $x \cup \set{e} \in \config(A)$, or $x
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\fork y$.
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\end{notation}
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\subsection{Concurrent games}
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\begin{definition}[game]
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A \emph{game} $A$ is an event structure with polarities. \\
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The dual game $A^\perp$ is the game $A$ where all the polarities in
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$\rho$ have been reversed.
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\end{definition}
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\begin{definition}[pre-strategy]
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A \emph{pre-strategy} $\sigma: S \to \calG$ is a total map of ESPs, where
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$\calG$ is the game on which the strategy plays, such that
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\begin{enumerate}[(i)]
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\item $\forall x \in \config(S), \sigma(x) \in \config(\calG)$;
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\item $\forall s,s' \in \config(S), \sigma(s) = \sigma(s') \implies
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s = s'$ (local injectivity);
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\item $\forall s \in S, \rho_\calG(\sigma(s)) = \rho_S(s)$
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\end{enumerate}
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\end{definition}
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\begin{definition}[strategy]
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A \emph{strategy} is a pre-strategy $\sigma : S \to A$ that
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``behaves well'', \ie{} that is
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\begin{enumerate}[(i)]
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\item\label{def:receptive}
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\textit{receptive}: for all $x \in \config(A)$ \st{}
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$\sigma(x) \forkover{e^-}$, $\exists! s \in S : \sigma(s) = a$;
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\item\label{def:courteous}
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\textit{courteous}: $\forall x \edgeArrow x' \in S,
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(\rho(x),\rho(x')) \neq (-,+) \implies
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\sigma(x) \edgeArrow \sigma(x')$.
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\end{enumerate}
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\end{definition}
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(\ref{def:receptive}) captures the idea that we should not force Opponent not to
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play one of its moves, while~(\ref{def:courteous}) states that unless a
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dependency relation is imposed by the games' rules, one can only make one of
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its moves depend on an Opponent move.
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\section{Implementation of non-concurrent games}
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\end{document}
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