report/report/fiche_synthese.tex

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\section*{Internship synthesis}
\subsection*{The general context}
The standard debugging data format for ELF binary files, DWARF, contains a lot
of information, which is generated mostly when passing \eg{} the switch
\lstbash{-g} to \prog{gcc}. This information, essentially provided for
debuggers, contains all that is needed to connect the generated assembly with
the original code, information that can be used by sanitizers (\eg{} the type
of each variable in the source language), etc.
Even in stripped (non-debug) binaries, a small portion of DWARF data remains.
Among this essential data that is never stripped is the stack unwinding data,
which allows to unwind stack frames, restoring machine registers to the value
they had in the previous frame, for instance within the context of a debugger
or a profiler.
This data is structured into tables, each row corresponding to an program
counter (PC) range for which it describes valid unwinding data, and each column
describing how to unwind a particular machine register (or virtual register
used for various purposes). These rules are mostly basic, consisting in offsets
from memory addresses stored in registers (such as \reg{rbp} or \reg{rsp}), but
in some cases, they can take the form of a stack-machine expression that can
access virtually all the process's memory and perform Turing-complete
computation~\cite{oakley2011exploiting}.
\subsection*{The research problem}
As debugging data can easily take an unreasonable space if stored carelessly,
the DWARF standard pays a great attention to data compactness and compression,
and succeeds particularly well at it. But this, as always, is at the expense
of efficiency: accessing stack unwinding data for a particular program point
can be quite costly.
This is often not a huge problem, as stack unwinding is mostly thought of as a
debugging procedure: when something behaves unexpectedly, the programmer might
be interested in opening their debugger and exploring the stack. Yet, stack
unwinding might, in some cases, be performance-critical: for instance, profiler
programs needs to perform a whole lot of stack unwindings. Even worse,
exception handling relies on stack unwinding in order to find a suitable
catch-block! For such applications, it might be desirable to find a different
time/space trade-off, allowing a slightly space-heavier, but far more
time-efficient unwinding procedure.
This different trade-off is the question that I explored during this
internship: what good alternative trade-off is reachable when storing the stack
unwinding data completely differently?
It seems that the subject has not really been explored yet, and as of now, the
most widely used library for stack unwinding,
\prog{libunwind}~\cite{libunwind}, essentially makes use of aggressive but
fine-tuned caching and optimized code to mitigate this problem.
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\subsection*{Your contribution}
This internship explored the possibility to compile DWARF's stack unwinding
data directly into native assembly on the x86\_64 architecture, in order to
provide fast access to the data at assembly level. This compilation process was
fully implemented and tested on complex, real-world examples. The integration
of compiled DWARF into existing, real-world projects have been made easy by
implementing an alternative version of the \textit{de facto} standard library
for this purpose, \prog{libunwind}.
Multiple approaches have been tried, in order to determine which compilation
process leads to the best time/space trade-off.
Unexpectedly, the part that proved hardest of the project was finding a
benchmarking protocol that was both relevant and reliable. Unwinding one single
frame is way too fast to provide a reliable benchmarking on a few samples
(around $10\,\mu s$ per frame). Having a lot of samples is not easy, since one
must avoid unwinding the same frame over and over again, which would only
benchmark the caching mechanism. The other problem is to distribute evenly the
unwinding measures across the various program positions, including directly
into the loaded libraries (\eg{} the \prog{libc}).
The solution eventually chosen was to modify \prog{perf}, the standard
profiling program for Linux, in order to gather statistics and benchmarks of
its unwindings. Modifying \prog{perf} was an additional challenge that turned
out to be harder than expected, since the source code is pretty opaque to
someone who doesn't know the project well. This, in particular, required to
produce an alternative version of \prog{libunwind} interfaced with the compiled
debugging data.
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\subsection*{Arguments supporting its validity}
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The goal was to obtain a compiled version of unwinding data that was faster
than DWARF, reasonably heavier and reliable. The benchmarks mentioned have
yielded convincing results: on the experimental setup created (detailed later
in this report), the compiled version is around 26 times faster than the DWARF
version, while it remains only around 2.5 times bigger than the original data.
The implementation is not yet release-ready, as it does not support 100\ \% of
the DWARF5 specification~\cite{dwarf5std} --~see Section~\ref{ssec:ehelfs}
below. Yet, it supports the vast majority --~around $99.9$\ \%~-- of the cases
seen in the wild, and is decently robust compared to \prog{libunwind}, the
reference implementation. Indeed, corner cases occur often, and on a 27000
samples test, 885 failures were observed for \prog{libunwind}, against 1099 for
the compiled DWARF version (see Section~\ref{ssec:timeperf}).
The implementation, however, as a few other limitations. It only supports the
x86\_64 architecture, and relies to some extent on the Linux operating system.
But none of those are real problems in practice. Other processor architectures
and ABIs are only a matter of time spent and engineering work; and the
operating system dependency is only present in the libraries developed in order
to interact with the compiled unwinding data, which can be developed for
virtually any operating system.
\subsection*{Summary and future work}
In most cases of everyday's life, a slow stack unwinding is not a problem, or
even an annoyance. Yet, having a 26 times speed-up on stack unwinding-heavy
tasks, such as profiling, can be really useful to profile large programs,
particularly if one wants to profile many times in order to analyze the impact
of multiple changes. It can also be useful for exception-heavy programs. Thus,
it might be interesting to implement a more stable version, and try to
interface it cleanly with mainstream tools, such as \prog{perf}.
Another question worth exploring might be whether it is possible to shrink even
more the original DWARF unwinding data, which would be stored in a format not
too far from the original standard, by applying techniques close to those
used to shrink the compiled unwinding data.
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