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libunwind-eh_elf/tests/ia64-test-nat-asm.S
hp.com!davidm 5071803e5d (save_static_to_mem2): New function.
(save_static_to_mem3): Likewise.
(save_static_to_mem4): Likewise.
(save_static_to_mem5): Likewise.
(save_static_to_scratch): Save f4 to f6 to improve test coverage.

(Logical change 1.185)
2004-03-20 06:27:55 +00:00

464 lines
9.6 KiB
ArmAsm

/* libunwind - a platform-independent unwind library
Copyright (C) 2004 Hewlett-Packard Co
Contributed by David Mosberger-Tang <davidm@hpl.hp.com>
This file is part of libunwind.
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
.text
#define CALL_NEXT_PTR(gp_save_reg, arg0, arg1) \
ld8 r2 = [arg0], 8;; /* read the next function pointer */ \
ld8 r3 = [r2], 8;; /* read the function's entry-point */ \
ld8 r2 = [r2];; /* read the function's gp */ \
mov b6 = r3; \
mov gp_save_reg = gp; \
mov out0 = arg0; \
mov out1 = arg1; \
mov gp = r2; \
br.call.sptk.many rp = b6;; \
mov gp = gp_save_reg
#define CALL_NEXT(gp_save_reg) CALL_NEXT_PTR(gp_save_reg, in0, in1)
#define LOAD_VAL(reg) \
ld8 reg = [in1], 8;; \
tbit.nz p15, p0 = reg, 0;; \
(p15) ld8.s reg = [r0]
.global flushrs
.proc flushrs
flushrs:
flushrs;;
br.ret.sptk.many rp
.endp flushrs
/* Save r4-r7 into stacked registers, load them up with the
values passed via the pointer in in1 and then call the
function passed via the pointer in in0. */
.global save_static_to_stacked
.proc save_static_to_stacked
save_static_to_stacked:
.prologue
.regstk 2, 7, 2, 0
.save ar.pfs, loc0
alloc loc0 = ar.pfs, 2, 7, 2, 0
.save rp, loc1
mov loc1 = rp
.spillreg r4, loc2
mov loc2 = r4
.spillreg r5, loc3
mov loc3 = r5
.spillreg r6, loc4
mov loc4 = r6
.spillreg r7, loc5
mov loc5 = r7
.body
LOAD_VAL(r4)
LOAD_VAL(r5)
LOAD_VAL(r6)
LOAD_VAL(r7)
CALL_NEXT(loc6)
mov r4 = loc2
mov r5 = loc3
mov r6 = loc4
mov r7 = loc5
mov ar.pfs = loc0
mov rp = loc1
br.ret.sptk.many rp
.endp save_static_to_stacked
/* Save f2 to the memory stack, save r4 to f2, then load
r4 with the value passed via in1 and call the function
passed via in0. */
.global save_static_to_fr
.proc save_static_to_fr
save_static_to_fr:
.prologue
.regstk 2, 3, 2, 0
.save ar.pfs, loc0
alloc loc0 = ar.pfs, 2, 3, 2, 0
.save rp, loc1
mov loc1 = rp
.fframe 16
.spillpsp f2, 16
stf.spill [sp] = f2, -16
.spillreg r4, f2
setf.sig f2 = r4
.body
ld8 r4 = [in1], 8;;
tbit.nz p6, p0 = r4, 0;;
(p6) ld8.s r4 = [r0]
CALL_NEXT(loc2)
getf.sig r4 = f2 // restore r4
.restore sp
add sp = 16, sp;;
ldf.fill f2 = [sp] // restore r2
mov ar.pfs = loc0
mov rp = loc1
br.ret.sptk.many rp
.endp save_static_to_fr
/* If r4 is not a NaT, save b3 to a stacked register and
then save r4 in b3. The non-NaTness of r4 is saved in
p1. */
.global save_static_to_br
.proc save_static_to_br
save_static_to_br:
.prologue
.regstk 2, 6, 2, 0
.save ar.pfs, loc0
alloc loc0 = ar.pfs, 2, 6, 2, 0
.save rp, loc1
mov loc1 = rp
.save pr, loc2
mov loc2 = pr // save predicates
.spillreg b3, loc3
mov loc3 = b3
tnat.z p1, p2 = r4;;
.spillreg.p p1, r4, b3
(p1) mov b3 = r4
.spillreg.p p2, r4, loc4
(p2) mov loc4 = r4
.body
LOAD_VAL(r4)
CALL_NEXT(loc5)
.pred.rel.mutex p1, p2
(p1) mov r4 = b3 // restore r4
(p2) mov r4 = loc4
mov ar.pfs = loc0
mov rp = loc1
mov pr = loc2, -1
mov b3 = loc3 // restore b3
br.ret.sptk.many rp
.endp save_static_to_br
/* Spill r4 into memory and then save r5 in r4. */
.global save_static_to_mem
.proc save_static_to_mem
save_static_to_mem:
.prologue
.regstk 2, 4, 2, 0
.save ar.pfs, loc0
alloc loc0 = ar.pfs, 2, 4, 2, 0
.save rp, loc1
mov loc1 = rp
.save ar.unat, loc2
mov loc2 = ar.unat
.fframe 16
.spillpsp r4, 16
st8.spill [sp] = r4, -16
.spillreg r5, r4
mov r4 = r5
.body
LOAD_VAL(r5)
CALL_NEXT(loc3)
mov r5 = r4 // restore r5
.restore sp
add sp = 16, sp;;
ld8.fill r4 = [sp] // restore r4
mov ar.pfs = loc0
mov rp = loc1
mov ar.unat = loc2 // restore ar.unat
br.ret.sptk.many rp
.endp save_static_to_mem
/* Spill r6 into memory and save primary ar.unat in a register. */
.global save_static_to_mem2
.proc save_static_to_mem2
save_static_to_mem2:
.prologue
.regstk 2, 5, 2, 0
.save ar.pfs, loc0
alloc loc0 = ar.pfs, 2, 5, 2, 0
.save rp, loc1
mov loc1 = rp
.save ar.unat, loc2
mov loc2 = ar.unat
.fframe 16
.spillpsp r6, 16
st8.spill [sp] = r6, -16;;
.save @priunat, loc3
mov loc3 = ar.unat
mov ar.unat = 0 // trash ar.unat
.body
LOAD_VAL(r6)
CALL_NEXT(loc4)
mov ar.unat = loc3 // restore primary UNaT
.restore sp
add sp = 16, sp;;
ld8.fill r6 = [sp] // restore r6
mov ar.pfs = loc0
mov rp = loc1
mov ar.unat = loc2 // restore ar.unat
br.ret.sptk.many rp
.endp save_static_to_mem2
/* Spill r6 into memory and save primary ar.unat in memory. */
.global save_static_to_mem3
.proc save_static_to_mem3
save_static_to_mem3:
.prologue
.regstk 2, 5, 2, 0
.save ar.pfs, loc0
alloc loc0 = ar.pfs, 2, 5, 2, 0
.save rp, loc1
mov loc1 = rp
.save ar.unat, loc2
mov loc2 = ar.unat
add r2 = 8, sp
.fframe 16
.spillpsp r6, 16
st8.spill [sp] = r6, -16;;
mov r3 = ar.unat;;
.savepsp @priunat, 8
st8 [r2] = r3
mov ar.unat = 0 // trash ar.unat
.body
LOAD_VAL(r6)
CALL_NEXT(loc4)
add r2 = 24, sp;;
ld8 r3 = [r2];;
mov ar.unat = r3 // restore primary UNaT
.restore sp
add sp = 16, sp;;
ld8.fill r6 = [sp] // restore r6
mov ar.pfs = loc0
mov rp = loc1
mov ar.unat = loc2 // restore ar.unat
br.ret.sptk.many rp
.endp save_static_to_mem3
/* Spill r6 into memory and save primary ar.unat in register,
then in memory. */
.global save_static_to_mem4
.proc save_static_to_mem4
save_static_to_mem4:
.prologue
.regstk 2, 5, 2, 0
.save ar.pfs, loc0
alloc loc0 = ar.pfs, 2, 5, 2, 0
.save rp, loc1
mov loc1 = rp
.save ar.unat, loc2
mov loc2 = ar.unat
add r2 = 8, sp
.fframe 16
.spillpsp r6, 16
st8.spill [sp] = r6, -16;;
.save @priunat, r3
mov r3 = ar.unat;;
mov ar.unat = 0 // trash ar.unat
.savepsp @priunat, 8
st8 [r2] = r3
mov r3 = r0 // trash register pri UNaT location
.body
LOAD_VAL(r6)
CALL_NEXT(loc4)
add r2 = 24, sp;;
ld8 r3 = [r2];;
mov ar.unat = r3 // restore primary UNaT
.restore sp
add sp = 16, sp;;
ld8.fill r6 = [sp] // restore r6
mov ar.pfs = loc0
mov rp = loc1
mov ar.unat = loc2 // restore ar.unat
br.ret.sptk.many rp
.endp save_static_to_mem4
/* Spill r6 into memory and save primary ar.unat in register,
then in memory. */
.global save_static_to_mem5
.proc save_static_to_mem5
save_static_to_mem5:
.prologue
.regstk 2, 5, 2, 0
.save ar.pfs, loc0
alloc loc0 = ar.pfs, 2, 5, 2, 0
.save rp, loc1
mov loc1 = rp
.save ar.unat, loc2
mov loc2 = ar.unat
add r2 = 8, sp
.fframe 16
.spillpsp r6, 16
st8.spill [sp] = r6, -16;;
mov r3 = ar.unat;;
mov ar.unat = 0 // trash ar.unat
.savepsp @priunat, 8
st8 [r2] = r3
.save @priunat, loc3
mov loc3 = r3
st8 [r2] = r0 // trash memory pri UNaT location
.body
LOAD_VAL(r6)
CALL_NEXT(loc4)
add r2 = 24, sp;;
ld8 r3 = [r2];;
mov ar.unat = loc3 // restore primary UNaT
.restore sp
add sp = 16, sp;;
ld8.fill r6 = [sp] // restore r6
mov ar.pfs = loc0
mov rp = loc1
mov ar.unat = loc2 // restore ar.unat
br.ret.sptk.many rp
.endp save_static_to_mem5
/* Save r4-r7 to various scratch registers, then trigger
a segfault. */
.global save_static_to_scratch
.proc save_static_to_scratch
save_static_to_scratch:
.prologue
.spillreg r4, r16
mov r16 = r4 // save r4 in r16
tnat.nz p6, p7 = r5;;
.spillreg.p p6, r5, f31
(p6) setf.sig f31 = r5 // save r5 in f31 if it's a NaT
.spillreg.p p7, r5, b6
(p7) mov b6 = r5 // in b6 if it not
.spillreg r6, f32
setf.sig f32 = r6 // save r6 in f32 (fph partition)
.spillsp r7, 0
st8.spill [sp] = r7 // save r7 in the scratch stack space
.spillreg f4, f6
mov f6 = f4;;
.body
LOAD_VAL(r4)
LOAD_VAL(r5)
LOAD_VAL(r6)
LOAD_VAL(r7)
setf.sig f4 = r4
/* Now force a SIGSEGV. Make sure the ld8 is at the beginning of a
bundle, so the signal-handler can skip over it simply by
incrementing the IP. */
{
.mmi
ld8 r2 = [r0]
nop.m 0
nop.i 0 ;;
}
mov f4 = f6
mov r4 = r16
.pred.rel.mutex p6, p7
(p6) getf.sig r5 = f31
(p7) mov r5 = b6
getf.sig r6 = f32
ld8.fill r7 = [sp]
br.ret.sptk.many rp
.endp save_static_to_scratch
/* Rotate registers a bit in a vain attempt to sow some confusion.
Care must be taken not to write any rotating general register
after rotation, because we keep the preserved state
there... */
.global rotate_regs
.proc rotate_regs
rotate_regs:
.prologue
.regstk 2, 14, 2, 16
.save ar.pfs, loc0
alloc loc0 = ar.pfs, 2, 14, 2, 16
.save rp, loc1
mov loc1 = rp
.save pr, loc2
mov loc2 = pr
.save ar.lc, loc3
mov loc3 = ar.lc
.spillreg r4, loc4
mov loc4 = r4
ld8 r2 = [in1], 8;;
mov r8 = in0
mov r9 = in1
and r2 = 127, r2;;
mov ar.ec = 0
mov ar.lc = r2;;
1: br.ctop.dptk.few 1b;;
CALL_NEXT_PTR(r4, r8, r9)
clrrrb
mov ar.pfs = loc0
mov rp = loc1
mov pr = loc2, -1
mov ar.lc = loc3
mov r4 = loc4
br.ret.sptk.many rp
.endp rotate_regs